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| author | Stenzek <stenzek@gmail.com> | 2018-01-21 23:13:25 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-01-22 13:22:09 +1000 |
| commit | 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 (patch) | |
| tree | a64d1b48bc9f7fedc5c9d83475d58b1118cb1057 /Source/Core/VideoBackends/Vulkan/VKTexture.cpp | |
| parent | fca56d532a4da844c324d7a4ea05252e72d89fcf (diff) | |
AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VKTexture.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp index 16aa9fecdb..dd341d5001 100644 --- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp @@ -107,14 +107,6 @@ VkFramebuffer VKTexture::GetFramebuffer() const return m_framebuffer; } -void VKTexture::Bind(unsigned int stage) -{ - // Texture should always be in SHADER_READ_ONLY layout prior to use. - // This is so we don't need to transition during render passes. - _assert_(m_texture->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - StateTracker::GetInstance()->SetTexture(stage, m_texture->GetView()); -} - void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle<int>& dst_rect, |
