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authoriwubcode <iwubcode@users.noreply.github.com>2017-06-12 12:37:28 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-06-13 00:41:56 -0500
commite4896d39bd927b0b8e109e0334fa15cdb8e004f3 (patch)
tree60375e0e8c776699b146bc26c3018be03b459225 /Source/Core/VideoBackends/Vulkan/VKTexture.cpp
parent2cdc93f4ab690279df064832d4c9688741556f0c (diff)
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VKTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
index a493518101..e937f06f33 100644
--- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp
@@ -120,7 +120,7 @@ bool VKTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now.
- _assert_(m_config.format == HostTextureFormat::RGBA8);
+ _assert_(m_config.format == AbstractTextureFormat::RGBA8);
// Determine dimensions of image we want to save.
u32 level_width = std::max(1u, m_config.width >> level);