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| author | iwubcode <iwubcode@users.noreply.github.com> | 2017-06-12 12:37:28 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2017-06-13 00:41:56 -0500 |
| commit | e4896d39bd927b0b8e109e0334fa15cdb8e004f3 (patch) | |
| tree | 60375e0e8c776699b146bc26c3018be03b459225 /Source/Core/VideoBackends/Vulkan/VKTexture.cpp | |
| parent | 2cdc93f4ab690279df064832d4c9688741556f0c (diff) | |
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VKTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/VKTexture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp index a493518101..e937f06f33 100644 --- a/Source/Core/VideoBackends/Vulkan/VKTexture.cpp +++ b/Source/Core/VideoBackends/Vulkan/VKTexture.cpp @@ -120,7 +120,7 @@ bool VKTexture::Save(const std::string& filename, unsigned int level) // We can't dump compressed textures currently (it would mean drawing them to a RGBA8 // framebuffer, and saving that). TextureCache does not call Save for custom textures // anyway, so this is fine for now. - _assert_(m_config.format == HostTextureFormat::RGBA8); + _assert_(m_config.format == AbstractTextureFormat::RGBA8); // Determine dimensions of image we want to save. u32 level_width = std::max(1u, m_config.width >> level); |
