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authorStenzek <stenzek@gmail.com>2017-09-05 23:33:15 +1000
committerStenzek <stenzek@gmail.com>2017-09-05 23:49:42 +1000
commit84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (patch)
tree7deaef2585f54cb82f004abf0f9f8b5314888183 /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
parent6d32cce2f5701a897ddd95bf702e5ae29ab1c546 (diff)
VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to the framebuffer fetch/blend modes. In the future, when/if we move to VideoCommon pipelines, this state will be part of the pipeline UID anyway, and we can mask it out in the backend by using a two-level map, so the shaders/programs are shared.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
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