diff options
| author | Stenzek <stenzek@gmail.com> | 2017-09-05 23:33:15 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-09-05 23:49:42 +1000 |
| commit | 84f8ebd95fc70bc3482a53f31d5ebcc5266bb4b7 (patch) | |
| tree | 7deaef2585f54cb82f004abf0f9f8b5314888183 /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp | |
| parent | 6d32cce2f5701a897ddd95bf702e5ae29ab1c546 (diff) | |
VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
0 files changed, 0 insertions, 0 deletions
