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authorStenzek <stenzek@gmail.com>2016-11-27 18:14:55 +1000
committerStenzek <stenzek@gmail.com>2017-04-01 12:31:41 +1000
commitb987f220e142109c563739bfc666c91b063423ba (patch)
tree97df8dcad4934b048522ad749fec86ec18cf4295 /Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
parenta8876a29fe407693223626a09d89ce904712ab9e (diff)
VideoBackends: Add support flag for compute shaders
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/VulkanContext.cpp')
-rw-r--r--Source/Core/VideoBackends/Vulkan/VulkanContext.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
index 74e7786130..7ca0618fee 100644
--- a/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VulkanContext.cpp
@@ -244,6 +244,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsSSAA = false; // Dependent on features.
config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
+ config->backend_info.bSupportsComputeShaders = false; // No support yet.
}
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)