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| author | Anthony <Helios747@users.noreply.github.com> | 2018-02-07 23:35:54 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-02-07 23:35:54 -0800 |
| commit | 096131c9085ff6cb358d03251f666536910d7806 (patch) | |
| tree | 0e786cfd19885e26aba93636b99a0596d3e51d74 /Source/Core/VideoBackends/Vulkan/main.cpp | |
| parent | 4636230f5a8f38b6a70d366615ab43cda11d736a (diff) | |
| parent | 505d30be3d922f2fba7abe6fd9880f3c8e66767a (diff) | |
Merge pull request #6334 from stenzek/startup
Video Backend Initialization/Core Boot Improvements
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/main.cpp | 27 |
1 files changed, 5 insertions, 22 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/main.cpp b/Source/Core/VideoBackends/Vulkan/main.cpp index 63b7921442..d8a725845a 100644 --- a/Source/Core/VideoBackends/Vulkan/main.cpp +++ b/Source/Core/VideoBackends/Vulkan/main.cpp @@ -245,22 +245,16 @@ bool VideoBackend::Initialize(void* window_handle) if (g_ActiveConfig.CanPrecompileUberShaders()) g_shader_cache->PrecompileUberShaders(); + // Display the name so the user knows which device was actually created. + INFO_LOG(VIDEO, "Vulkan Device: %s", g_vulkan_context->GetDeviceProperties().deviceName); return true; } -// This is called after Initialize() from the Core -// Run from the graphics thread -void VideoBackend::Video_Prepare() -{ - // Display the name so the user knows which device was actually created - OSD::AddMessage(StringFromFormat("Using physical adapter %s", - g_vulkan_context->GetDeviceProperties().deviceName) - .c_str(), - 5000); -} - void VideoBackend::Shutdown() { + if (g_renderer) + g_renderer->Shutdown(); + if (g_command_buffer_mgr) g_command_buffer_mgr->WaitForGPUIdle(); @@ -279,15 +273,4 @@ void VideoBackend::Shutdown() ShutdownShared(); UnloadVulkanLibrary(); } - -void VideoBackend::Video_Cleanup() -{ - g_command_buffer_mgr->WaitForGPUIdle(); - - // Save all cached pipelines out to disk for next time. - if (g_ActiveConfig.bShaderCache) - g_shader_cache->SavePipelineCache(); - - CleanupShared(); -} } |
