diff options
| author | Stenzek <stenzek@gmail.com> | 2016-12-04 19:36:48 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-12-04 19:55:12 +1000 |
| commit | 4e9018049ddefff9d83eacd2a05579e82aeff36f (patch) | |
| tree | d6fad682216bbe34fa8bee13655db1cfc4fdfa7d /Source/Core/VideoBackends/Vulkan/main.cpp | |
| parent | 1cfb0a118525e0e7987fd7383a9eb31dbe505c92 (diff) | |
Vulkan: Support logging debug reports without enabling validation layers
There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance.
Diffstat (limited to 'Source/Core/VideoBackends/Vulkan/main.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/main.cpp | 34 |
1 files changed, 27 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/Vulkan/main.cpp b/Source/Core/VideoBackends/Vulkan/main.cpp index 4a70a6e509..559b5a3976 100644 --- a/Source/Core/VideoBackends/Vulkan/main.cpp +++ b/Source/Core/VideoBackends/Vulkan/main.cpp @@ -4,6 +4,7 @@ #include <vector> +#include "Common/Logging/LogManager.h" #include "Core/Host.h" #include "VideoBackends/Vulkan/CommandBufferManager.h" @@ -32,7 +33,7 @@ void VideoBackend::InitBackendInfo() if (LoadVulkanLibrary()) { - VkInstance temp_instance = VulkanContext::CreateVulkanInstance(false, false); + VkInstance temp_instance = VulkanContext::CreateVulkanInstance(false, false, false); if (temp_instance) { if (LoadVulkanInstanceFunctions(temp_instance)) @@ -72,6 +73,23 @@ void VideoBackend::InitBackendInfo() } } +// Helper method to check whether the Host GPU logging category is enabled. +static bool IsHostGPULoggingEnabled() +{ + return LogManager::GetInstance()->IsEnabled(LogTypes::HOST_GPU, LogTypes::LERROR); +} + +// Helper method to determine whether to enable the debug report extension. +static bool ShouldEnableDebugReports(bool enable_validation_layers) +{ + // Enable debug reports if the Host GPU log option is checked, or validation layers are enabled. + // The only issue here is that if Host GPU is not checked when the instance is created, the debug + // report extension will not be enabled, requiring the game to be restarted before any reports + // will be logged. Otherwise, we'd have to enable debug reports on every instance, when most + // users will never check the Host GPU logging category. + return enable_validation_layers || IsHostGPULoggingEnabled(); +} + bool VideoBackend::Initialize(void* window_handle) { if (!LoadVulkanLibrary()) @@ -87,7 +105,7 @@ bool VideoBackend::Initialize(void* window_handle) InitBackendInfo(); InitializeShared(); - // Check for presence of the debug layer before trying to enable it + // Check for presence of the validation layers before trying to enable it bool enable_validation_layer = g_Config.bEnableValidationLayer; if (enable_validation_layer && !VulkanContext::CheckValidationLayerAvailablility()) { @@ -96,9 +114,10 @@ bool VideoBackend::Initialize(void* window_handle) } // Create Vulkan instance, needed before we can create a surface. - bool enable_surface = (window_handle != nullptr); - VkInstance instance = - VulkanContext::CreateVulkanInstance(enable_surface, enable_validation_layer); + bool enable_surface = window_handle != nullptr; + bool enable_debug_reports = ShouldEnableDebugReports(enable_validation_layer); + VkInstance instance = VulkanContext::CreateVulkanInstance(enable_surface, enable_debug_reports, + enable_validation_layer); if (instance == VK_NULL_HANDLE) { PanicAlert("Failed to create Vulkan instance."); @@ -155,8 +174,9 @@ bool VideoBackend::Initialize(void* window_handle) } // Pass ownership over to VulkanContext, and let it take care of everything. - g_vulkan_context = VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface, - &g_Config, enable_validation_layer); + g_vulkan_context = + VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface, &g_Config, + enable_debug_reports, enable_validation_layer); if (!g_vulkan_context) { PanicAlert("Failed to create Vulkan device"); |
