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authorStenzek <stenzek@gmail.com>2017-03-04 16:42:27 +1000
committerStenzek <stenzek@gmail.com>2017-03-04 16:53:07 +1000
commit00a0a91513fbb52362fc7d3a7db6450d66c4c68a (patch)
tree97bf343b0e727fbac461389c4e6d5612324cfc9b /Source/Core/VideoBackends
parentafc25fdca07cc1cc80e05cd753027f1cd40328db (diff)
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D/main.cpp1
-rw-r--r--Source/Core/VideoBackends/D3D12/Render.cpp4
-rw-r--r--Source/Core/VideoBackends/D3D12/main.cpp1
-rw-r--r--Source/Core/VideoBackends/Null/NullBackend.cpp1
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp8
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp1
-rw-r--r--Source/Core/VideoBackends/Vulkan/Renderer.cpp10
8 files changed, 3 insertions, 27 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index f3bc191d9e..884b9db544 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -865,7 +865,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
// Resize the back buffers NOW to avoid flickering
if (CalculateTargetSize() || xfbchanged || windowResized ||
- m_last_efb_scale != g_ActiveConfig.iEFBScale ||
s_last_multisamples != g_ActiveConfig.iMultisamples ||
s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
@@ -885,11 +884,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
UpdateDrawRectangle();
- m_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
- PixelShaderManager::SetEfbScaleChanged();
-
D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
g_framebuffer_manager.reset();
diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp
index 6b0e23ef1f..1fe55046ed 100644
--- a/Source/Core/VideoBackends/D3D/main.cpp
+++ b/Source/Core/VideoBackends/D3D/main.cpp
@@ -153,7 +153,6 @@ void VideoBackend::Video_Prepare()
g_texture_cache = std::make_unique<TextureCache>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
- g_renderer->InitializeCommon();
VertexShaderCache::Init();
PixelShaderCache::Init();
GeometryShaderCache::Init();
diff --git a/Source/Core/VideoBackends/D3D12/Render.cpp b/Source/Core/VideoBackends/D3D12/Render.cpp
index 80ae8711d0..572660a06f 100644
--- a/Source/Core/VideoBackends/D3D12/Render.cpp
+++ b/Source/Core/VideoBackends/D3D12/Render.cpp
@@ -821,7 +821,6 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
// Resize the back buffers NOW to avoid flickering
if (CalculateTargetSize() || xfb_changed || window_resized ||
- m_last_efb_scale != g_ActiveConfig.iEFBScale ||
s_last_multisamples != g_ActiveConfig.iMultisamples ||
s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
{
@@ -854,11 +853,8 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
UpdateDrawRectangle();
- m_last_efb_scale = g_ActiveConfig.iEFBScale;
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
- PixelShaderManager::SetEfbScaleChanged();
-
D3D::GetBackBuffer()->TransitionToResourceState(D3D::current_command_list,
D3D12_RESOURCE_STATE_RENDER_TARGET);
D3D::current_command_list->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV12(), FALSE,
diff --git a/Source/Core/VideoBackends/D3D12/main.cpp b/Source/Core/VideoBackends/D3D12/main.cpp
index f6a2347e40..7c31537d8a 100644
--- a/Source/Core/VideoBackends/D3D12/main.cpp
+++ b/Source/Core/VideoBackends/D3D12/main.cpp
@@ -168,7 +168,6 @@ void VideoBackend::Video_Prepare()
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
g_xfb_encoder = std::make_unique<XFBEncoder>();
- g_renderer->InitializeCommon();
ShaderCache::Init();
ShaderConstantsManager::Init();
StaticShaderCache::Init();
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp
index f0d073db71..1e3117088e 100644
--- a/Source/Core/VideoBackends/Null/NullBackend.cpp
+++ b/Source/Core/VideoBackends/Null/NullBackend.cpp
@@ -67,7 +67,6 @@ void VideoBackend::Video_Prepare()
g_perf_query = std::make_unique<PerfQuery>();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_texture_cache = std::make_unique<TextureCache>();
- g_renderer->InitializeCommon();
VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 83141d4a96..1c03c30226 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -773,8 +773,6 @@ void Renderer::Shutdown()
void Renderer::Init()
{
- InitializeCommon();
-
// Initialize the FramebufferManager
g_framebuffer_manager =
std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
@@ -1353,13 +1351,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
bool window_resized = false;
int window_width = static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u));
int window_height = static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u));
- if (window_width != m_backbuffer_width || window_height != m_backbuffer_height ||
- m_last_efb_scale != g_ActiveConfig.iEFBScale)
+ if (window_width != m_backbuffer_width || window_height != m_backbuffer_height)
{
window_resized = true;
m_backbuffer_width = window_width;
m_backbuffer_height = window_height;
- m_last_efb_scale = g_ActiveConfig.iEFBScale;
}
bool target_size_changed = CalculateTargetSize();
@@ -1390,8 +1386,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
g_framebuffer_manager.reset();
g_framebuffer_manager =
std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
-
- PixelShaderManager::SetEfbScaleChanged();
}
}
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 11ddad99b4..adbe5046b6 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -181,7 +181,6 @@ void VideoSoftware::Video_Prepare()
g_vertex_manager = std::make_unique<SWVertexLoader>();
g_perf_query = std::make_unique<PerfQuery>();
g_texture_cache = std::make_unique<TextureCache>();
- g_renderer->InitializeCommon();
SWRenderer::Init();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
}
diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
index f76247a7b8..d44317b3de 100644
--- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp
+++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp
@@ -1012,10 +1012,7 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height)
// Changing the XFB source area may alter the target size.
if (CalculateTargetSize())
- {
- PixelShaderManager::SetEfbScaleChanged();
ResizeEFBTextures();
- }
}
void Renderer::CheckForSurfaceChange()
@@ -1095,6 +1092,7 @@ void Renderer::CheckForConfigChanges()
int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
int old_stereo_mode = g_ActiveConfig.iStereoMode;
int old_aspect_ratio = g_ActiveConfig.iAspectRatio;
+ int old_efb_scale = g_ActiveConfig.iEFBScale;
bool old_force_filtering = g_ActiveConfig.bForceFiltering;
bool old_ssaa = g_ActiveConfig.bSSAA;
bool old_use_xfb = g_ActiveConfig.bUseXFB;
@@ -1111,7 +1109,7 @@ void Renderer::CheckForConfigChanges()
bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering;
bool stereo_changed = old_stereo_mode != g_ActiveConfig.iStereoMode;
- bool efb_scale_changed = m_last_efb_scale != g_ActiveConfig.iEFBScale;
+ bool efb_scale_changed = old_efb_scale != g_ActiveConfig.iEFBScale;
bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB;
bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB;
@@ -1122,7 +1120,6 @@ void Renderer::CheckForConfigChanges()
// Handle settings that can cause the target rectangle to change.
if (efb_scale_changed || aspect_changed || use_xfb_changed || use_realxfb_changed)
{
- m_last_efb_scale = g_ActiveConfig.iEFBScale;
if (CalculateTargetSize())
ResizeEFBTextures();
}
@@ -1166,10 +1163,7 @@ void Renderer::OnSwapChainResized()
m_backbuffer_height = m_swap_chain->GetHeight();
UpdateDrawRectangle();
if (CalculateTargetSize())
- {
- PixelShaderManager::SetEfbScaleChanged();
ResizeEFBTextures();
- }
}
void Renderer::BindEFBToStateTracker()