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authorJMC47 <JMC4789@gmail.com>2026-01-17 19:10:50 -0500
committerGitHub <noreply@github.com>2026-01-17 19:10:50 -0500
commit035bcffc63ecc803abeb6987f66a5b2f78f5f0bc (patch)
treeb46f7ec3d376fc2fef5ac0d2f48769b0e23e9353 /Source/Core/VideoBackends
parentd098f2bba9fac19d90526fb9f7aceb0bb405b4b4 (diff)
parent1e0473e44f5e21558d75b0121bd935bb50825c26 (diff)
Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D12/DX12Texture.h2
-rw-r--r--Source/Core/VideoBackends/D3DCommon/SwapChain.cpp2
-rw-r--r--Source/Core/VideoBackends/Metal/MTLStateTracker.mm2
-rw-r--r--Source/Core/VideoBackends/OGL/OGLConfig.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/OGLMain.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/SWGfx.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/CommandBufferManager.h2
-rw-r--r--Source/Core/VideoBackends/Vulkan/StateTracker.h2
9 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/D3D12/DX12Texture.h b/Source/Core/VideoBackends/D3D12/DX12Texture.h
index 14bf55415b..e31a78d4b9 100644
--- a/Source/Core/VideoBackends/D3D12/DX12Texture.h
+++ b/Source/Core/VideoBackends/D3D12/DX12Texture.h
@@ -43,7 +43,7 @@ public:
void TransitionToState(D3D12_RESOURCE_STATES state) const;
- // Destoys the resource backing this texture. The resource must not be in use by the GPU.
+ // Destroys the resource backing this texture. The resource must not be in use by the GPU.
void DestroyResource();
private:
diff --git a/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp b/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp
index ff40ad4180..1c91275a52 100644
--- a/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp
+++ b/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp
@@ -316,7 +316,7 @@ bool SwapChain::ChangeSurface(void* native_handle)
{
DestroySwapChain();
m_wsi.render_surface = native_handle;
- // We only keep the swap chain settings (HDR/Stereo) that had successfully applied beofre
+ // We only keep the swap chain settings (HDR/Stereo) that had successfully applied before
return CreateSwapChain(m_stereo, m_hdr);
}
diff --git a/Source/Core/VideoBackends/Metal/MTLStateTracker.mm b/Source/Core/VideoBackends/Metal/MTLStateTracker.mm
index 755da35249..f4d5634636 100644
--- a/Source/Core/VideoBackends/Metal/MTLStateTracker.mm
+++ b/Source/Core/VideoBackends/Metal/MTLStateTracker.mm
@@ -891,7 +891,7 @@ void Metal::StateTracker::PrepareCompute()
{
m_dirty_textures &= ~pipe->GetTextures();
// Since there's two sets of textures, it's likely there'll be a few in each
- // Check each set separately to avoid doing too many unneccessary bindings
+ // Check each set separately to avoid doing too many unnecessary bindings
constexpr u32 lo_mask = (1 << VideoCommon::MAX_COMPUTE_SHADER_SAMPLERS) - 1;
if (u32 lo = dirty & lo_mask)
{
diff --git a/Source/Core/VideoBackends/OGL/OGLConfig.cpp b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
index 1da407e664..b24481f790 100644
--- a/Source/Core/VideoBackends/OGL/OGLConfig.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLConfig.cpp
@@ -274,7 +274,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
if (!GLExtensions::Supports("GL_ARB_sampler_objects"))
{
- // Our sampler cache uses this extension. It could easyly be workaround and it's by far the
+ // Our sampler cache uses this extension. It could easily be workaround and it's by far the
// highest requirement, but it seems that no driver lacks support for it.
PanicAlertFmtT("GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?");
diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp
index e47eaaf940..e53999112b 100644
--- a/Source/Core/VideoBackends/OGL/OGLMain.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp
@@ -133,7 +133,7 @@ bool VideoBackend::FillBackendInfo(GLContext* context)
g_backend_info.bSupportsPipelineCacheData = false;
g_backend_info.bSupportsLodBiasInSampler = true;
g_backend_info.bSupportsPartialMultisampleResolve = true;
- // Unneccessary since OGL doesn't use pipelines
+ // Unnecessary since OGL doesn't use pipelines
g_backend_info.bSupportsDynamicVertexLoader = false;
// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
diff --git a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
index 1a14833f28..a0e18d7287 100644
--- a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
@@ -42,7 +42,7 @@ StreamBuffer::~StreamBuffer()
* The next three functions are to create/delete/use the OpenGL synchronization.
* ARB_sync (OpenGL 3.2) is used and required.
*
- * To reduce overhead, the complete buffer is splitted up into SYNC_POINTS chunks.
+ * To reduce overhead, the complete buffer is split up into SYNC_POINTS chunks.
* For each of this chunks, there is a fence which checks if this chunk is still in use.
*
* As our API allows to alloc more memory then it has to use, we have to catch how much is already
diff --git a/Source/Core/VideoBackends/Software/SWGfx.cpp b/Source/Core/VideoBackends/Software/SWGfx.cpp
index fba9faf7e5..ed152aef95 100644
--- a/Source/Core/VideoBackends/Software/SWGfx.cpp
+++ b/Source/Core/VideoBackends/Software/SWGfx.cpp
@@ -129,7 +129,7 @@ void SWGfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
{
// BPFunctions calls SetScissorRect with the "best" scissor rect whenever the viewport or scissor
// changes. However, the software renderer is actually able to use multiple scissor rects (which
- // is necessary in a few renderering edge cases, such as with Major Minor's Majestic March).
+ // is necessary in a few rendering edge cases, such as with Major Minor's Majestic March).
// Thus, we use this as a signal to update the list of scissor rects, but ignore the parameter.
Rasterizer::ScissorChanged();
}
diff --git a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h
index 90e62bb805..45a322c270 100644
--- a/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h
+++ b/Source/Core/VideoBackends/Vulkan/CommandBufferManager.h
@@ -42,7 +42,7 @@ public:
// Fence "counters" are used to track which commands have been completed by the GPU.
// If the last completed fence counter is greater or equal to N, it means that the work
// associated counter N has been completed by the GPU. The value of N to associate with
- // commands can be retreived by calling GetCurrentFenceCounter().
+ // commands can be retrieved by calling GetCurrentFenceCounter().
u64 GetCompletedFenceCounter() const { return m_completed_fence_counter; }
// Gets the fence that will be signaled when the currently executing command buffer is
diff --git a/Source/Core/VideoBackends/Vulkan/StateTracker.h b/Source/Core/VideoBackends/Vulkan/StateTracker.h
index 8de5fd54cc..da0e4d8387 100644
--- a/Source/Core/VideoBackends/Vulkan/StateTracker.h
+++ b/Source/Core/VideoBackends/Vulkan/StateTracker.h
@@ -66,7 +66,7 @@ public:
void SetViewport(const VkViewport& viewport);
void SetScissor(const VkRect2D& scissor);
- // Binds all dirty state to the commmand buffer.
+ // Binds all dirty state to the command buffer.
// If this returns false, you should not issue the draw.
bool Bind();