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-rw-r--r--Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
index 1a14833f28..a0e18d7287 100644
--- a/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/OGLStreamBuffer.cpp
@@ -42,7 +42,7 @@ StreamBuffer::~StreamBuffer()
* The next three functions are to create/delete/use the OpenGL synchronization.
* ARB_sync (OpenGL 3.2) is used and required.
*
- * To reduce overhead, the complete buffer is splitted up into SYNC_POINTS chunks.
+ * To reduce overhead, the complete buffer is split up into SYNC_POINTS chunks.
* For each of this chunks, there is a fence which checks if this chunk is still in use.
*
* As our API allows to alloc more memory then it has to use, we have to catch how much is already