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authorLioncash <mathew1800@gmail.com>2019-07-26 19:16:31 -0400
committerLioncash <mathew1800@gmail.com>2019-07-26 19:45:23 -0400
commit287b446ef73d9da392ea917fd5efbd15b11da4de (patch)
tree7957b8434cd7ccf7ee46e0800a9dc07a59bb1fc4 /Source/Core/VideoBackends
parent3c8f6bca5ab9ead8f47e399a1af5168924702fd8 (diff)
D3D/DXShader: Remove duplicate GetByteCode function
This is already provided in the base class, which performs the same exact behavior. Given the function in the base class isn't virtual, this also essentially resolves an instance of shadowing.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/DXShader.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXShader.h b/Source/Core/VideoBackends/D3D/DXShader.h
index 1913322679..877663adc7 100644
--- a/Source/Core/VideoBackends/D3D/DXShader.h
+++ b/Source/Core/VideoBackends/D3D/DXShader.h
@@ -16,8 +16,6 @@ public:
DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader);
~DXShader() override;
- const BinaryData& GetByteCode() const { return m_bytecode; }
-
ID3D11VertexShader* GetD3DVertexShader() const;
ID3D11GeometryShader* GetD3DGeometryShader() const;
ID3D11PixelShader* GetD3DPixelShader() const;