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authorMarkus Wick <degasus@users.noreply.github.com>2016-06-26 12:48:59 +0200
committerGitHub <noreply@github.com>2016-06-26 12:48:59 +0200
commit3887328bbaf43320b22ef2ca4ade325c23789d0f (patch)
tree4b3501c75657ecca47e85e3aa3fd4361641b78a3 /Source/Core/VideoBackends
parentb16333a25cc0d8396f71fa1e410484026adea964 (diff)
parentd79aeaa1e9b224b3bb147c605fb8ffd6e2bfc890 (diff)
Merge pull request #3510 from degasus/master
VideoBackends: Merge backend initialization and shutdown.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/VideoBackend.h2
-rw-r--r--Source/Core/VideoBackends/D3D/main.cpp77
-rw-r--r--Source/Core/VideoBackends/D3D12/VideoBackend.h2
-rw-r--r--Source/Core/VideoBackends/D3D12/main.cpp93
-rw-r--r--Source/Core/VideoBackends/Null/NullBackend.cpp41
-rw-r--r--Source/Core/VideoBackends/Null/VideoBackend.h2
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp3
-rw-r--r--Source/Core/VideoBackends/OGL/VideoBackend.h2
-rw-r--r--Source/Core/VideoBackends/OGL/main.cpp67
-rw-r--r--Source/Core/VideoBackends/Software/SWmain.cpp75
-rw-r--r--Source/Core/VideoBackends/Software/VideoBackend.h2
11 files changed, 76 insertions, 290 deletions
diff --git a/Source/Core/VideoBackends/D3D/VideoBackend.h b/Source/Core/VideoBackends/D3D/VideoBackend.h
index 59491f735d..81aa79417b 100644
--- a/Source/Core/VideoBackends/D3D/VideoBackend.h
+++ b/Source/Core/VideoBackends/D3D/VideoBackend.h
@@ -20,7 +20,7 @@ class VideoBackend : public VideoBackendBase
void Video_Prepare() override;
void Video_Cleanup() override;
- void ShowConfig(void* parent) override;
+ void InitBackendInfo() override;
unsigned int PeekMessages() override;
diff --git a/Source/Core/VideoBackends/D3D/main.cpp b/Source/Core/VideoBackends/D3D/main.cpp
index 8fd9989a92..e630c177f9 100644
--- a/Source/Core/VideoBackends/D3D/main.cpp
+++ b/Source/Core/VideoBackends/D3D/main.cpp
@@ -61,7 +61,7 @@ std::string VideoBackend::GetDisplayName() const
return "Direct3D 11";
}
-void InitBackendInfo()
+void VideoBackend::InitBackendInfo()
{
HRESULT hr = DX11::D3D::LoadDXGI();
if (SUCCEEDED(hr))
@@ -138,34 +138,15 @@ void InitBackendInfo()
DX11::D3D::UnloadD3D();
}
-void VideoBackend::ShowConfig(void* hParent)
-{
- InitBackendInfo();
- Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx11");
-}
-
bool VideoBackend::Initialize(void* window_handle)
{
if (window_handle == nullptr)
return false;
- InitializeShared();
InitBackendInfo();
-
- frameCount = 0;
-
- if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
- g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
- else
- g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini");
-
- g_Config.GameIniLoad();
- g_Config.UpdateProjectionHack();
- g_Config.VerifyValidity();
- UpdateActiveConfig();
+ InitializeShared();
m_window_handle = window_handle;
- m_initialized = true;
return true;
}
@@ -181,55 +162,27 @@ void VideoBackend::Video_Prepare()
PixelShaderCache::Init();
GeometryShaderCache::Init();
D3D::InitUtils();
-
- // VideoCommon
- BPInit();
- Fifo::Init();
- IndexGenerator::Init();
- VertexLoaderManager::Init();
- OpcodeDecoder::Init();
- VertexShaderManager::Init();
- PixelShaderManager::Init();
- GeometryShaderManager::Init();
- CommandProcessor::Init();
- PixelEngine::Init();
- BBox::Init();
-
- // Tell the host that the window is ready
- Host_Message(WM_USER_CREATE);
}
void VideoBackend::Shutdown()
{
- m_initialized = false;
-
// TODO: should be in Video_Cleanup
- if (g_renderer)
- {
- // VideoCommon
- Fifo::Shutdown();
- CommandProcessor::Shutdown();
- GeometryShaderManager::Shutdown();
- PixelShaderManager::Shutdown();
- VertexShaderManager::Shutdown();
- OpcodeDecoder::Shutdown();
- VertexLoaderManager::Shutdown();
-
- // internal interfaces
- D3D::ShutdownUtils();
- PixelShaderCache::Shutdown();
- VertexShaderCache::Shutdown();
- GeometryShaderCache::Shutdown();
- BBox::Shutdown();
-
- g_perf_query.reset();
- g_vertex_manager.reset();
- g_texture_cache.reset();
- g_renderer.reset();
- }
+ D3D::ShutdownUtils();
+ PixelShaderCache::Shutdown();
+ VertexShaderCache::Shutdown();
+ GeometryShaderCache::Shutdown();
+ BBox::Shutdown();
+
+ g_perf_query.reset();
+ g_vertex_manager.reset();
+ g_texture_cache.reset();
+ g_renderer.reset();
+
+ ShutdownShared();
}
void VideoBackend::Video_Cleanup()
{
+ CleanupShared();
}
}
diff --git a/Source/Core/VideoBackends/D3D12/VideoBackend.h b/Source/Core/VideoBackends/D3D12/VideoBackend.h
index 9fbf639238..d98ff9e5a2 100644
--- a/Source/Core/VideoBackends/D3D12/VideoBackend.h
+++ b/Source/Core/VideoBackends/D3D12/VideoBackend.h
@@ -20,7 +20,7 @@ class VideoBackend : public VideoBackendBase
void Video_Prepare() override;
void Video_Cleanup() override;
- void ShowConfig(void* parent) override;
+ void InitBackendInfo() override;
unsigned int PeekMessages() override;
diff --git a/Source/Core/VideoBackends/D3D12/main.cpp b/Source/Core/VideoBackends/D3D12/main.cpp
index c0be65c7c4..a593220c56 100644
--- a/Source/Core/VideoBackends/D3D12/main.cpp
+++ b/Source/Core/VideoBackends/D3D12/main.cpp
@@ -62,7 +62,7 @@ std::string VideoBackend::GetDisplayName() const
return "Direct3D 12 (experimental)";
}
-void InitBackendInfo()
+void VideoBackend::InitBackendInfo()
{
HRESULT hr = D3D::LoadDXGI();
if (FAILED(hr))
@@ -152,37 +152,18 @@ void InitBackendInfo()
D3D::UnloadDXGI();
}
-void VideoBackend::ShowConfig(void* hParent)
-{
- InitBackendInfo();
- Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx12");
-}
-
bool VideoBackend::Initialize(void* window_handle)
{
if (window_handle == nullptr)
return false;
- InitializeShared();
InitBackendInfo();
-
- frameCount = 0;
-
- if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
- g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
- else
- g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_dx12.ini");
-
- g_Config.GameIniLoad();
- g_Config.UpdateProjectionHack();
- g_Config.VerifyValidity();
- UpdateActiveConfig();
+ InitializeShared();
if (FAILED(D3D::Create((HWND)window_handle)))
return false;
m_window_handle = window_handle;
- m_initialized = true;
return true;
}
@@ -200,62 +181,36 @@ void VideoBackend::Video_Prepare()
StaticShaderCache::Init();
StateCache::Init(); // PSO cache is populated here, after constituent shaders are loaded.
D3D::InitUtils();
-
- // VideoCommon
- BPInit();
- Fifo::Init();
- IndexGenerator::Init();
- VertexLoaderManager::Init();
- OpcodeDecoder::Init();
- VertexShaderManager::Init();
- PixelShaderManager::Init();
- GeometryShaderManager::Init();
- CommandProcessor::Init();
- PixelEngine::Init();
- BBox::Init();
-
- // Tell the host that the window is ready
- Host_Message(WM_USER_CREATE);
}
void VideoBackend::Shutdown()
{
- m_initialized = true;
-
// TODO: should be in Video_Cleanup
- if (g_renderer)
- {
- // Immediately stop app from submitting work to GPU, and wait for all submitted work to
- // complete. D3D12TODO: Check this.
- D3D::command_list_mgr->ExecuteQueuedWork(true);
-
- // VideoCommon
- Fifo::Shutdown();
- CommandProcessor::Shutdown();
- GeometryShaderManager::Shutdown();
- PixelShaderManager::Shutdown();
- VertexShaderManager::Shutdown();
- OpcodeDecoder::Shutdown();
- VertexLoaderManager::Shutdown();
-
- // internal interfaces
- D3D::ShutdownUtils();
- ShaderCache::Shutdown();
- ShaderConstantsManager::Shutdown();
- StaticShaderCache::Shutdown();
- BBox::Shutdown();
-
- g_xfb_encoder.reset();
- g_perf_query.reset();
- g_vertex_manager.reset();
- g_texture_cache.reset();
- g_renderer.reset();
-
- D3D::Close();
- }
+
+ // Immediately stop app from submitting work to GPU, and wait for all submitted work to complete.
+ // D3D12TODO: Check this.
+ D3D::command_list_mgr->ExecuteQueuedWork(true);
+
+ // internal interfaces
+ D3D::ShutdownUtils();
+ ShaderCache::Shutdown();
+ ShaderConstantsManager::Shutdown();
+ StaticShaderCache::Shutdown();
+ BBox::Shutdown();
+
+ g_xfb_encoder.reset();
+ g_perf_query.reset();
+ g_vertex_manager.reset();
+ g_texture_cache.reset();
+ g_renderer.reset();
+
+ D3D::Close();
+
+ ShutdownShared();
}
void VideoBackend::Video_Cleanup()
{
+ CleanupShared();
}
}
diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp
index 7a1691b9d5..6d66a6920f 100644
--- a/Source/Core/VideoBackends/Null/NullBackend.cpp
+++ b/Source/Core/VideoBackends/Null/NullBackend.cpp
@@ -32,7 +32,7 @@
namespace Null
{
-static void InitBackendInfo()
+void VideoBackend::InitBackendInfo()
{
g_Config.backend_info.APIType = API_NONE;
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
@@ -50,39 +50,11 @@ static void InitBackendInfo()
g_Config.backend_info.AAModes = {1};
}
-void VideoBackend::ShowConfig(void* parent)
-{
- InitBackendInfo();
- Host_ShowVideoConfig(parent, GetDisplayName(), "gfx_null");
-}
-
bool VideoBackend::Initialize(void* window_handle)
{
InitializeShared();
InitBackendInfo();
- // Load Configs
- g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
- g_Config.GameIniLoad();
- g_Config.UpdateProjectionHack();
- g_Config.VerifyValidity();
- UpdateActiveConfig();
-
- // Do our OSD callbacks
- OSD::DoCallbacks(OSD::CallbackType::Initialization);
-
- // Initialize VideoCommon
- CommandProcessor::Init();
- PixelEngine::Init();
- BPInit();
- Fifo::Init();
- OpcodeDecoder::Init();
- IndexGenerator::Init();
- VertexShaderManager::Init();
- PixelShaderManager::Init();
- VertexLoaderManager::Init();
- Host_Message(WM_USER_CREATE);
-
return true;
}
@@ -102,19 +74,12 @@ void VideoBackend::Video_Prepare()
void VideoBackend::Shutdown()
{
- // Shutdown VideoCommon
- Fifo::Shutdown();
- VertexLoaderManager::Shutdown();
- VertexShaderManager::Shutdown();
- PixelShaderManager::Shutdown();
- OpcodeDecoder::Shutdown();
-
- // Do our OSD callbacks
- OSD::DoCallbacks(OSD::CallbackType::Shutdown);
+ ShutdownShared();
}
void VideoBackend::Video_Cleanup()
{
+ CleanupShared();
PixelShaderCache::s_instance.reset();
VertexShaderCache::s_instance.reset();
GeometryShaderCache::s_instance.reset();
diff --git a/Source/Core/VideoBackends/Null/VideoBackend.h b/Source/Core/VideoBackends/Null/VideoBackend.h
index e83f4b8279..5581d8511a 100644
--- a/Source/Core/VideoBackends/Null/VideoBackend.h
+++ b/Source/Core/VideoBackends/Null/VideoBackend.h
@@ -18,7 +18,7 @@ class VideoBackend : public VideoBackendBase
void Video_Prepare() override;
void Video_Cleanup() override;
- void ShowConfig(void* parent) override;
+ void InitBackendInfo() override;
unsigned int PeekMessages() override { return 0; }
};
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 8805a4bea8..bde616deac 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -39,6 +39,7 @@
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/ImageWrite.h"
+#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
@@ -753,6 +754,8 @@ Renderer::Renderer()
}
}
}
+ IndexGenerator::Init();
+
UpdateActiveConfig();
ClearEFBCache();
}
diff --git a/Source/Core/VideoBackends/OGL/VideoBackend.h b/Source/Core/VideoBackends/OGL/VideoBackend.h
index 755ed9fa6f..17b542801d 100644
--- a/Source/Core/VideoBackends/OGL/VideoBackend.h
+++ b/Source/Core/VideoBackends/OGL/VideoBackend.h
@@ -20,7 +20,7 @@ class VideoBackend : public VideoBackendBase
void Video_Prepare() override;
void Video_Cleanup() override;
- void ShowConfig(void* parent) override;
+ void InitBackendInfo() override;
unsigned int PeekMessages() override;
};
diff --git a/Source/Core/VideoBackends/OGL/main.cpp b/Source/Core/VideoBackends/OGL/main.cpp
index 48b580ad2d..7fc91f86bf 100644
--- a/Source/Core/VideoBackends/OGL/main.cpp
+++ b/Source/Core/VideoBackends/OGL/main.cpp
@@ -106,7 +106,7 @@ static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
return result;
}
-static void InitBackendInfo()
+void VideoBackend::InitBackendInfo()
{
g_Config.backend_info.APIType = API_OPENGL;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
@@ -116,6 +116,12 @@ static void InitBackendInfo()
g_Config.backend_info.bSupportsPostProcessing = true;
g_Config.backend_info.bSupportsSSAA = true;
+ // Overwritten in Render.cpp later
+ g_Config.backend_info.bSupportsDualSourceBlend = true;
+ g_Config.backend_info.bSupportsPrimitiveRestart = true;
+ g_Config.backend_info.bSupportsPaletteConversion = true;
+ g_Config.backend_info.bSupportsClipControl = true;
+
g_Config.backend_info.Adapters.clear();
// aamodes - 1 is to stay consistent with D3D (means no AA)
@@ -126,40 +132,16 @@ static void InitBackendInfo()
g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
}
-void VideoBackend::ShowConfig(void* parent_handle)
-{
- if (!m_initialized)
- InitBackendInfo();
-
- Host_ShowVideoConfig(parent_handle, GetDisplayName(), "gfx_opengl");
-}
-
bool VideoBackend::Initialize(void* window_handle)
{
- InitializeShared();
InitBackendInfo();
-
- frameCount = 0;
-
- if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
- g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
- else
- g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini");
- g_Config.GameIniLoad();
- g_Config.UpdateProjectionHack();
- g_Config.VerifyValidity();
- UpdateActiveConfig();
+ InitializeShared();
InitInterface();
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
if (!GLInterface->Create(window_handle))
return false;
- // Do our OSD callbacks
- OSD::DoCallbacks(OSD::CallbackType::Initialization);
-
- m_initialized = true;
-
return true;
}
@@ -171,65 +153,36 @@ void VideoBackend::Video_Prepare()
g_renderer = std::make_unique<Renderer>();
- CommandProcessor::Init();
- PixelEngine::Init();
-
- BPInit();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
- Fifo::Init(); // must be done before OpcodeDecoder::Init()
- OpcodeDecoder::Init();
- IndexGenerator::Init();
- VertexShaderManager::Init();
- PixelShaderManager::Init();
- GeometryShaderManager::Init();
ProgramShaderCache::Init();
g_texture_cache = std::make_unique<TextureCache>();
g_sampler_cache = std::make_unique<SamplerCache>();
Renderer::Init();
- VertexLoaderManager::Init();
TextureConverter::Init();
BoundingBox::Init();
-
- // Notify the core that the video backend is ready
- Host_Message(WM_USER_CREATE);
}
void VideoBackend::Shutdown()
{
- m_initialized = false;
-
- // Do our OSD callbacks
- OSD::DoCallbacks(OSD::CallbackType::Shutdown);
-
GLInterface->Shutdown();
GLInterface.reset();
+ ShutdownShared();
}
void VideoBackend::Video_Cleanup()
{
- if (!g_renderer)
- return;
-
- Fifo::Shutdown();
-
// The following calls are NOT Thread Safe
// And need to be called from the video thread
+ CleanupShared();
Renderer::Shutdown();
BoundingBox::Shutdown();
TextureConverter::Shutdown();
- VertexLoaderManager::Shutdown();
g_sampler_cache.reset();
g_texture_cache.reset();
ProgramShaderCache::Shutdown();
- VertexShaderManager::Shutdown();
- PixelShaderManager::Shutdown();
- GeometryShaderManager::Shutdown();
-
g_perf_query.reset();
g_vertex_manager.reset();
-
- OpcodeDecoder::Shutdown();
g_renderer.reset();
GLInterface->ClearCurrent();
}
diff --git a/Source/Core/VideoBackends/Software/SWmain.cpp b/Source/Core/VideoBackends/Software/SWmain.cpp
index 083e9766e7..d34395570d 100644
--- a/Source/Core/VideoBackends/Software/SWmain.cpp
+++ b/Source/Core/VideoBackends/Software/SWmain.cpp
@@ -134,7 +134,7 @@ std::string VideoSoftware::GetDisplayName() const
return "Software Renderer";
}
-static void InitBackendInfo()
+void VideoSoftware::InitBackendInfo()
{
g_Config.backend_info.APIType = API_NONE;
g_Config.backend_info.bSupports3DVision = false;
@@ -147,23 +147,10 @@ static void InitBackendInfo()
g_Config.backend_info.AAModes = {1};
}
-void VideoSoftware::ShowConfig(void* hParent)
-{
- if (!m_initialized)
- InitBackendInfo();
- Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
-}
-
bool VideoSoftware::Initialize(void* window_handle)
{
- InitializeShared();
InitBackendInfo();
-
- g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
- g_Config.GameIniLoad();
- g_Config.UpdateProjectionHack();
- g_Config.VerifyValidity();
- UpdateActiveConfig();
+ InitializeShared();
SWOGLWindow::Init(window_handle);
@@ -173,71 +160,41 @@ bool VideoSoftware::Initialize(void* window_handle)
SWRenderer::Init();
DebugUtil::Init();
- // Do our OSD callbacks
- OSD::DoCallbacks(OSD::CallbackType::Initialization);
-
- m_initialized = true;
-
return true;
}
void VideoSoftware::Shutdown()
{
- m_initialized = false;
-
- // Do our OSD callbacks
- OSD::DoCallbacks(OSD::CallbackType::Shutdown);
-
SWOGLWindow::Shutdown();
+
+ ShutdownShared();
}
void VideoSoftware::Video_Cleanup()
{
- if (g_renderer)
- {
- Fifo::Shutdown();
- SWRenderer::Shutdown();
- DebugUtil::Shutdown();
- // The following calls are NOT Thread Safe
- // And need to be called from the video thread
- SWRenderer::Shutdown();
- VertexLoaderManager::Shutdown();
- g_framebuffer_manager.reset();
- g_texture_cache.reset();
- VertexShaderManager::Shutdown();
- PixelShaderManager::Shutdown();
- g_perf_query.reset();
- g_vertex_manager.reset();
- OpcodeDecoder::Shutdown();
- g_renderer.reset();
- }
+ CleanupShared();
+
+ SWRenderer::Shutdown();
+ DebugUtil::Shutdown();
+ // The following calls are NOT Thread Safe
+ // And need to be called from the video thread
+ SWRenderer::Shutdown();
+ g_framebuffer_manager.reset();
+ g_texture_cache.reset();
+ g_perf_query.reset();
+ g_vertex_manager.reset();
+ g_renderer.reset();
}
// This is called after Video_Initialize() from the Core
void VideoSoftware::Video_Prepare()
{
g_renderer = std::make_unique<SWRenderer>();
-
- CommandProcessor::Init();
- PixelEngine::Init();
-
- BPInit();
g_vertex_manager = std::make_unique<SWVertexLoader>();
g_perf_query = std::make_unique<PerfQuery>();
- Fifo::Init(); // must be done before OpcodeDecoder::Init()
- OpcodeDecoder::Init();
- IndexGenerator::Init();
- VertexShaderManager::Init();
- PixelShaderManager::Init();
g_texture_cache = std::make_unique<TextureCache>();
SWRenderer::Init();
- VertexLoaderManager::Init();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
-
- // Notify the core that the video backend is ready
- Host_Message(WM_USER_CREATE);
-
- INFO_LOG(VIDEO, "Video backend initialized.");
}
unsigned int VideoSoftware::PeekMessages()
diff --git a/Source/Core/VideoBackends/Software/VideoBackend.h b/Source/Core/VideoBackends/Software/VideoBackend.h
index efb057d968..99eec53a4e 100644
--- a/Source/Core/VideoBackends/Software/VideoBackend.h
+++ b/Source/Core/VideoBackends/Software/VideoBackend.h
@@ -25,7 +25,7 @@ class VideoSoftware : public VideoBackendBase
void Video_Prepare() override;
void Video_Cleanup() override;
- void ShowConfig(void* parent) override;
+ void InitBackendInfo() override;
unsigned int PeekMessages() override;
};