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Diffstat (limited to 'Source/Core/VideoBackends/D3D/Render.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/Render.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp
index 82e5772b15..3f5fce3d10 100644
--- a/Source/Core/VideoBackends/D3D/Render.cpp
+++ b/Source/Core/VideoBackends/D3D/Render.cpp
@@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state)
}
// This function has the final picture. We adjust the aspect ratio here.
-void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma)
+void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
{
ResetAPIState();
@@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti
// activate linear filtering for the buffer copies
D3D::SetLinearCopySampler();
auto* xfb_texture = static_cast<DXTexture*>(texture);
- TargetRectangle source_rc = xfb_texture->GetConfig().GetRect();
- BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(),
+ BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(),
xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma);
// Reset viewport for drawing text