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authordegasus <wickmarkus@web.de>2013-10-13 14:14:32 +0200
committerdegasus <wickmarkus@web.de>2013-10-13 14:14:32 +0200
commit4dc1881f58f0b3c1276c5fde26fcabcdf114903f (patch)
tree0f6d7b78dbacb983cf7c49a75bac437f618bf3e4 /Source/Core/VideoBackends
parent0753ce5bdaf756b144ec6003e1df01388b9c3e8f (diff)
parent2754c1132ee1f3e4cf1045bd50b77425cd308411 (diff)
Merge branch 'const_buffer_rework'
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/Src/PixelShaderCache.cpp61
-rw-r--r--Source/Core/VideoBackends/D3D/Src/Render.h9
-rw-r--r--Source/Core/VideoBackends/D3D/Src/VertexShaderCache.cpp64
-rw-r--r--Source/Core/VideoBackends/OGL/CMakeLists.txt2
-rw-r--r--Source/Core/VideoBackends/OGL/OGL.vcxproj4
-rw-r--r--Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp104
-rw-r--r--Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp104
-rw-r--r--Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h9
-rw-r--r--Source/Core/VideoBackends/OGL/Src/Render.h9
-rw-r--r--Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp130
11 files changed, 83 insertions, 415 deletions
diff --git a/Source/Core/VideoBackends/D3D/Src/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/Src/PixelShaderCache.cpp
index 56b61e05cd..04a1722d04 100644
--- a/Source/Core/VideoBackends/D3D/Src/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/Src/PixelShaderCache.cpp
@@ -14,15 +14,12 @@
#include "Globals.h"
#include "PixelShaderGen.h"
#include "PixelShaderCache.h"
+#include "PixelShaderManager.h"
#include "ConfigManager.h"
extern int frameCount;
-// See comment near the bottom of this file.
-float psconstants[C_PENVCONST_END*4];
-bool pscbufchanged = true;
-
namespace DX11
{
@@ -339,15 +336,15 @@ ID3D11PixelShader* PixelShaderCache::GetClearProgram()
ID3D11Buffer* &PixelShaderCache::GetConstantBuffer()
{
// TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
- if (pscbufchanged)
+ if (PixelShaderManager::dirty)
{
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(pscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- memcpy(map.pData, psconstants, sizeof(psconstants));
+ memcpy(map.pData, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
D3D::context->Unmap(pscbuf, 0);
- pscbufchanged = false;
+ PixelShaderManager::dirty = false;
- ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(psconstants));
+ ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
}
return pscbuf;
}
@@ -364,7 +361,7 @@ public:
void PixelShaderCache::Init()
{
- unsigned int cbsize = ((sizeof(psconstants))&(~0xf))+0x10; // must be a multiple of 16
+ unsigned int cbsize = ((sizeof(PixelShaderConstants))&(~0xf))+0x10; // must be a multiple of 16
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
D3D::device->CreateBuffer(&cbdesc, NULL, &pscbuf);
CHECK(pscbuf!=NULL, "Create pixel shader constant buffer");
@@ -536,50 +533,4 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
return true;
}
-// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
-// This will have to be changed when we merge.
-
-// HACK to avoid some invasive VideoCommon changes
-// these values are hardcoded, they depend on internal D3DCompile behavior; TODO: Solve this with D3DReflect or something
-// offset given in floats, table index is float4
-static const unsigned int ps_constant_offset_table[] = {
- 0, 4, 8, 12, // C_COLORS, 16
- 16, 20, 24, 28, // C_KCOLORS, 16
- 32, // C_ALPHA, 4
- 36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32
- 68, 72, // C_ZBIAS, 8
- 76, 80, // C_INDTEXSCALE, 8
- 84, 88, 92, 96, 100, 104, // C_INDTEXMTX, 24
- 108, 112, 116, // C_FOG, 12
- 120, 124, 128, 132, 136, // C_PLIGHTS0, 20
- 140, 144, 148, 152, 156, // C_PLIGHTS1, 20
- 160, 164, 168, 172, 176, // C_PLIGHTS2, 20
- 180, 184, 188, 192, 196, // C_PLIGHTS3, 20
- 200, 204, 208, 212, 216, // C_PLIGHTS4, 20
- 220, 224, 228, 232, 236, // C_PLIGHTS5, 20
- 240, 244, 248, 252, 256, // C_PLIGHTS6, 20
- 260, 264, 268, 272, 276, // C_PLIGHTS7, 20
- 280, 284, 288, 292 // C_PMATERIALS, 16
-};
-void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- psconstants[ps_constant_offset_table[const_number] ] = f1;
- psconstants[ps_constant_offset_table[const_number]+1] = f2;
- psconstants[ps_constant_offset_table[const_number]+2] = f3;
- psconstants[ps_constant_offset_table[const_number]+3] = f4;
- pscbufchanged = true;
-}
-
-void Renderer::SetPSConstant4fv(unsigned int const_number, const float* f)
-{
- memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
- pscbufchanged = true;
-}
-
-void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
-{
- memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
- pscbufchanged = true;
-}
-
} // DX11
diff --git a/Source/Core/VideoBackends/D3D/Src/Render.h b/Source/Core/VideoBackends/D3D/Src/Render.h
index 1fddfdb244..39b5b90d81 100644
--- a/Source/Core/VideoBackends/D3D/Src/Render.h
+++ b/Source/Core/VideoBackends/D3D/Src/Render.h
@@ -51,15 +51,6 @@ public:
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
static bool CheckForResize();
-
- void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
- void SetPSConstant4fv(unsigned int const_number, const float *f);
- void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
-
- void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
- void SetVSConstant4fv(unsigned int const_number, const float *f);
- void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
- void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
};
}
diff --git a/Source/Core/VideoBackends/D3D/Src/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/Src/VertexShaderCache.cpp
index d9ea7e2a8c..28a03b3bca 100644
--- a/Source/Core/VideoBackends/D3D/Src/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/Src/VertexShaderCache.cpp
@@ -12,14 +12,10 @@
#include "D3DShader.h"
#include "Globals.h"
#include "VertexShaderCache.h"
+#include "VertexShaderManager.h"
#include "ConfigManager.h"
-// See comment near the bottom of this file
-static unsigned int vs_constant_offset_table[C_VENVCONST_END];
-float vsconstants[C_VENVCONST_END*4];
-bool vscbufchanged = true;
-
namespace DX11 {
VertexShaderCache::VSCache VertexShaderCache::vshaders;
@@ -44,15 +40,15 @@ ID3D11Buffer* vscbuf = NULL;
ID3D11Buffer* &VertexShaderCache::GetConstantBuffer()
{
// TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
- if (vscbufchanged)
+ if (VertexShaderManager::dirty)
{
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(vscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- memcpy(map.pData, vsconstants, sizeof(vsconstants));
+ memcpy(map.pData, &VertexShaderManager::constants, sizeof(VertexShaderConstants));
D3D::context->Unmap(vscbuf, 0);
- vscbufchanged = false;
+ VertexShaderManager::dirty = false;
- ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(vsconstants));
+ ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
}
return vscbuf;
}
@@ -116,7 +112,7 @@ void VertexShaderCache::Init()
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
- unsigned int cbsize = ((sizeof(vsconstants))&(~0xf))+0x10; // must be a multiple of 16
+ unsigned int cbsize = ((sizeof(VertexShaderConstants))&(~0xf))+0x10; // must be a multiple of 16
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
HRESULT hr = D3D::device->CreateBuffer(&cbdesc, NULL, &vscbuf);
CHECK(hr==S_OK, "Create vertex shader constant buffer (size=%u)", cbsize);
@@ -141,19 +137,6 @@ void VertexShaderCache::Init()
Clear();
- // these values are hardcoded, they depend on internal D3DCompile behavior
- // TODO: Do this with D3DReflect or something instead
- unsigned int k;
- for (k = 0;k < 6;k++) vs_constant_offset_table[C_POSNORMALMATRIX+k] = 0+4*k;
- for (k = 0;k < 4;k++) vs_constant_offset_table[C_PROJECTION+k] = 24+4*k;
- for (k = 0;k < 4;k++) vs_constant_offset_table[C_MATERIALS+k] = 40+4*k;
- for (k = 0;k < 40;k++) vs_constant_offset_table[C_LIGHTS+k] = 56+4*k;
- for (k = 0;k < 24;k++) vs_constant_offset_table[C_TEXMATRICES+k] = 216+4*k;
- for (k = 0;k < 64;k++) vs_constant_offset_table[C_TRANSFORMMATRICES+k] = 312+4*k;
- for (k = 0;k < 32;k++) vs_constant_offset_table[C_NORMALMATRICES+k] = 568+4*k;
- for (k = 0;k < 64;k++) vs_constant_offset_table[C_POSTTRANSFORMMATRICES+k] = 696+4*k;
- vs_constant_offset_table[C_DEPTHPARAMS] = 952;
-
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
@@ -277,39 +260,4 @@ bool VertexShaderCache::InsertByteCode(const VertexShaderUid &uid, D3DBlob* bcod
return true;
}
-// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
-// This will have to be changed when we merge.
-
-// maps the constant numbers to float indices in the constant buffer
-void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- vsconstants[vs_constant_offset_table[const_number] ] = f1;
- vsconstants[vs_constant_offset_table[const_number]+1] = f2;
- vsconstants[vs_constant_offset_table[const_number]+2] = f3;
- vsconstants[vs_constant_offset_table[const_number]+3] = f4;
- vscbufchanged = true;
-}
-
-void Renderer::SetVSConstant4fv(unsigned int const_number, const float* f)
-{
- memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4);
- vscbufchanged = true;
-}
-
-void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
-{
- for (unsigned int i = 0; i < count; i++)
- {
- memcpy(&vsconstants[vs_constant_offset_table[const_number+i]], f+3*i, sizeof(float)*3);
- vsconstants[vs_constant_offset_table[const_number+i]+3] = 0.f;
- }
- vscbufchanged = true;
-}
-
-void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
-{
- memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4*count);
- vscbufchanged = true;
-}
-
} // namespace DX11
diff --git a/Source/Core/VideoBackends/OGL/CMakeLists.txt b/Source/Core/VideoBackends/OGL/CMakeLists.txt
index f3d7ce4e4f..3e1d2aaa60 100644
--- a/Source/Core/VideoBackends/OGL/CMakeLists.txt
+++ b/Source/Core/VideoBackends/OGL/CMakeLists.txt
@@ -3,7 +3,6 @@ set(SRCS Src/FramebufferManager.cpp
Src/main.cpp
Src/NativeVertexFormat.cpp
Src/PerfQuery.cpp
- Src/PixelShaderCache.cpp
Src/PostProcessing.cpp
Src/ProgramShaderCache.cpp
Src/RasterFont.cpp
@@ -12,7 +11,6 @@ set(SRCS Src/FramebufferManager.cpp
Src/StreamBuffer.cpp
Src/TextureCache.cpp
Src/TextureConverter.cpp
- Src/VertexShaderCache.cpp
Src/VertexManager.cpp)
set(LIBS videocommon
diff --git a/Source/Core/VideoBackends/OGL/OGL.vcxproj b/Source/Core/VideoBackends/OGL/OGL.vcxproj
index 69e23065c5..46113f53ce 100644
--- a/Source/Core/VideoBackends/OGL/OGL.vcxproj
+++ b/Source/Core/VideoBackends/OGL/OGL.vcxproj
@@ -151,7 +151,6 @@
<ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\NativeVertexFormat.cpp" />
<ClCompile Include="Src\PerfQuery.cpp" />
- <ClCompile Include="Src\PixelShaderCache.cpp" />
<ClCompile Include="Src\PostProcessing.cpp" />
<ClCompile Include="Src\ProgramShaderCache.cpp" />
<ClCompile Include="Src\RasterFont.cpp" />
@@ -169,7 +168,6 @@
<ClCompile Include="Src\TextureCache.cpp" />
<ClCompile Include="Src\TextureConverter.cpp" />
<ClCompile Include="Src\VertexManager.cpp" />
- <ClCompile Include="Src\VertexShaderCache.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\FramebufferManager.h" />
@@ -203,4 +201,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
-</Project> \ No newline at end of file
+</Project>
diff --git a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
deleted file mode 100644
index 3fac62bd73..0000000000
--- a/Source/Core/VideoBackends/OGL/Src/PixelShaderCache.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#include "Globals.h"
-
-#include "GLUtil.h"
-
-#include <cmath>
-
-#include "Statistics.h"
-#include "VideoConfig.h"
-#include "ImageWrite.h"
-#include "Common.h"
-#include "Render.h"
-#include "VertexShaderGen.h"
-#include "ProgramShaderCache.h"
-#include "PixelShaderManager.h"
-#include "OnScreenDisplay.h"
-#include "StringUtil.h"
-#include "FileUtil.h"
-#include "Debugger.h"
-
-namespace OGL
-{
-
-void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
-{
- ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
- for (int a = 0; a < NUM_UNIFORMS; ++a)
- {
- if (!strcmp(name, UniformNames[a]))
- {
- if (tmp.shader.UniformLocations[a] == -1)
- return;
- else if (tmp.shader.UniformSize[a] <= offset)
- return;
- else
- {
- unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
- glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
- return;
- }
- }
- }
-}
-
-// Renderer functions
-void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- float const f[4] = {f1, f2, f3, f4};
-
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
- return;
- }
- for (unsigned int a = 0; a < 10; ++a)
- {
- if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
- {
- unsigned int offset = const_number - PSVar_Loc[a].reg;
- SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
- return;
- }
- }
-}
-
-void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
-{
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
- return;
- }
- for (unsigned int a = 0; a < 10; ++a)
- {
- if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
- {
- unsigned int offset = const_number - PSVar_Loc[a].reg;
- SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
- return;
- }
- }
-}
-
-void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
-{
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
- return;
- }
- for (unsigned int a = 0; a < 10; ++a)
- {
- if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
- {
- unsigned int offset = const_number - PSVar_Loc[a].reg;
- SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
- return;
- }
- }
-}
-} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp
index 94b9502d2f..51f41c063b 100644
--- a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.cpp
@@ -10,18 +10,16 @@
#include "Statistics.h"
#include "ImageWrite.h"
#include "Render.h"
+#include "PixelShaderManager.h"
+#include "VertexShaderManager.h"
namespace OGL
{
static const u32 UBO_LENGTH = 32*1024*1024;
-GLintptr ProgramShaderCache::s_vs_data_size;
-GLintptr ProgramShaderCache::s_ps_data_size;
-GLintptr ProgramShaderCache::s_vs_data_offset;
-u8 *ProgramShaderCache::s_ubo_buffer;
u32 ProgramShaderCache::s_ubo_buffer_size;
-bool ProgramShaderCache::s_ubo_dirty;
+s32 ProgramShaderCache::s_ubo_align;
static StreamBuffer *s_buffer;
static int num_failures = 0;
@@ -36,6 +34,10 @@ UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_chec
static char s_glsl_header[1024] = "";
+
+
+// Annoying sure, can be removed once we drop our UBO workaround
+
const char *UniformNames[NUM_UNIFORMS] =
{
// PIXEL SHADER UNIFORMS
@@ -61,6 +63,33 @@ const char *UniformNames[NUM_UNIFORMS] =
I_DEPTHPARAMS,
};
+const static int PSVar_Loc[] = {
+ offsetof(PixelShaderConstants, colors)/16,
+ offsetof(PixelShaderConstants, kcolors)/16,
+ offsetof(PixelShaderConstants, alpha)/16,
+ offsetof(PixelShaderConstants, texdims)/16,
+ offsetof(PixelShaderConstants, zbias)/16,
+ offsetof(PixelShaderConstants, indtexscale)/16,
+ offsetof(PixelShaderConstants, indtexmtx)/16,
+ offsetof(PixelShaderConstants, fog)/16,
+ offsetof(PixelShaderConstants, plights)/16,
+ offsetof(PixelShaderConstants, pmaterials)/16,
+};
+
+const static int VSVar_Loc[] = {
+ offsetof(VertexShaderConstants, posnormalmatrix)/16,
+ offsetof(VertexShaderConstants, projection)/16,
+ offsetof(VertexShaderConstants, materials)/16,
+ offsetof(VertexShaderConstants, lights)/16,
+ offsetof(VertexShaderConstants, texmatrices)/16,
+ offsetof(VertexShaderConstants, transformmatrices)/16,
+ offsetof(VertexShaderConstants, normalmatrices)/16,
+ offsetof(VertexShaderConstants, posttransformmatrices)/16,
+ offsetof(VertexShaderConstants, depthparams)/16,
+};
+
+// End of UBO workaround
+
void SHADER::SetProgramVariables()
{
// glsl shader must be bind to set samplers
@@ -162,30 +191,43 @@ void SHADER::Bind()
}
}
-
-void ProgramShaderCache::SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count)
-{
- s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4*sizeof(float)), f, count*4*sizeof(float));
-}
-
-void ProgramShaderCache::SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count)
-{
- s_ubo_dirty = true;
- memcpy(s_ubo_buffer+(offset*4*sizeof(float))+s_vs_data_offset, f, count*4*sizeof(float));
-}
-
void ProgramShaderCache::UploadConstants()
{
- if(s_ubo_dirty) {
- s_buffer->Alloc(s_ubo_buffer_size);
- size_t offset = s_buffer->Upload(s_ubo_buffer, s_ubo_buffer_size);
- glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, s_ps_data_size);
- glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + s_vs_data_offset, s_vs_data_size);
- s_ubo_dirty = false;
+ if(g_ActiveConfig.backend_info.bSupportsGLSLUBO)
+ {
+ if(PixelShaderManager::dirty || VertexShaderManager::dirty)
+ {
+ s_buffer->Alloc(s_ubo_buffer_size);
+
+ size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align));
+ glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants));
+ offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align));
+ glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants));
+
+ PixelShaderManager::dirty = false;
+ VertexShaderManager::dirty = false;
+
+ ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
+ }
+ }
+ else
+ {
+ // UBO workaround
+ // this must be updated per shader switch, so also update it when it's not dirty
+ for (unsigned int a = 0; a < 10; ++a)
+ {
+ if(last_entry->shader.UniformSize[a] > 0)
+ glUniform4fv(last_entry->shader.UniformLocations[a], last_entry->shader.UniformSize[a], (float*) &PixelShaderManager::constants + 4*PSVar_Loc[a]);
+ }
+ for (unsigned int a = 0; a < 9; ++a)
+ {
+ if(last_entry->shader.UniformSize[a+10] > 0)
+ glUniform4fv(last_entry->shader.UniformLocations[a+10], last_entry->shader.UniformSize[a+10], (float*) &VertexShaderManager::constants + 4*VSVar_Loc[a]);
+ }
ADDSTAT(stats.thisFrame.bytesUniformStreamed, s_ubo_buffer_size);
}
+
}
GLuint ProgramShaderCache::GetCurrentProgram(void)
@@ -419,22 +461,14 @@ void ProgramShaderCache::Init(void)
// then the UBO will fail.
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- GLint Align;
- glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &Align);
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &s_ubo_align);
- s_ps_data_size = C_PENVCONST_END * sizeof(float) * 4;
- s_vs_data_size = C_VENVCONST_END * sizeof(float) * 4;
- s_vs_data_offset = ROUND_UP(s_ps_data_size, Align);
- s_ubo_buffer_size = ROUND_UP(s_ps_data_size, Align) + ROUND_UP(s_vs_data_size, Align);
+ s_ubo_buffer_size = ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align) + ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align);
// We multiply by *4*4 because we need to get down to basic machine units.
// So multiply by four to get how many floats we have from vec4s
// Then once more to get bytes
s_buffer = new StreamBuffer(GL_UNIFORM_BUFFER, UBO_LENGTH);
-
- s_ubo_buffer = new u8[s_ubo_buffer_size];
- memset(s_ubo_buffer, 0, s_ubo_buffer_size);
- s_ubo_dirty = true;
}
// Read our shader cache, only if supported
@@ -509,8 +543,6 @@ void ProgramShaderCache::Shutdown(void)
{
delete s_buffer;
s_buffer = 0;
- delete [] s_ubo_buffer;
- s_ubo_buffer = 0;
}
}
diff --git a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h
index 6c1350fe34..d0c792aaa0 100644
--- a/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h
+++ b/Source/Core/VideoBackends/OGL/Src/ProgramShaderCache.h
@@ -87,9 +87,6 @@ public:
static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
static GLuint CompileSingleShader(GLuint type, const char *code);
-
- static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
- static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
static void UploadConstants();
static void Init(void);
@@ -110,12 +107,8 @@ private:
static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
- static GLintptr s_vs_data_size;
- static GLintptr s_ps_data_size;
- static GLintptr s_vs_data_offset;
- static u8 *s_ubo_buffer;
static u32 s_ubo_buffer_size;
- static bool s_ubo_dirty;
+ static s32 s_ubo_align;
};
} // namespace OGL
diff --git a/Source/Core/VideoBackends/OGL/Src/Render.h b/Source/Core/VideoBackends/OGL/Src/Render.h
index 4086ad3e87..8c6a8ca8f8 100644
--- a/Source/Core/VideoBackends/OGL/Src/Render.h
+++ b/Source/Core/VideoBackends/OGL/Src/Render.h
@@ -81,15 +81,6 @@ public:
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
- void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
- void SetPSConstant4fv(unsigned int const_number, const float *f);
- void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
-
- void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
- void SetVSConstant4fv(unsigned int const_number, const float *f);
- void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
- void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
-
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
};
diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
index 693784054e..b2104af66a 100644
--- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
@@ -324,7 +324,7 @@ int EncodeToRamFromTexture(u32 address,GLuint source_texture, bool bFromZBuffer,
};
texconv_shader.Bind();
- glUniform4fv(texconv_shader.UniformLocations[C_COLORS], 2, params);
+ glUniform4fv(texconv_shader.UniformLocations[0], 2, params);
TargetRectangle scaledSource;
scaledSource.top = 0;
diff --git a/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp b/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp
deleted file mode 100644
index 8e2c048f8d..0000000000
--- a/Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2
-// Refer to the license.txt file included.
-
-#include <math.h>
-
-#include "Globals.h"
-#include "VideoConfig.h"
-#include "Statistics.h"
-
-#include "GLUtil.h"
-
-#include "Render.h"
-#include "VertexShaderGen.h"
-#include "VertexShaderManager.h"
-#include "ProgramShaderCache.h"
-#include "VertexManager.h"
-#include "VertexLoader.h"
-#include "XFMemory.h"
-#include "ImageWrite.h"
-#include "FileUtil.h"
-#include "Debugger.h"
-
-namespace OGL
-{
-
-void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
-{
- ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
- for (int a = 0; a < NUM_UNIFORMS; ++a)
- {
- if (!strcmp(name, UniformNames[a]))
- {
- if (tmp.shader.UniformLocations[a] == -1)
- return;
- else if (tmp.shader.UniformSize[a] <= offset)
- return;
- else
- {
- unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
- glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
- return;
- }
- }
- }
-}
-
-void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
-{
- float const buf[4] = {f1, f2, f3, f4};
-
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, 1);
- return;
- }
- for (unsigned int a = 0; a < 9; ++a)
- {
- if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
- {
- unsigned int offset = const_number - VSVar_Loc[a].reg;
- SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf);
- return;
- }
- }
-}
-
-void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
-{
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, 1);
- return;
- }
- for (unsigned int a = 0; a < 9; ++a)
- {
- if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
- {
- unsigned int offset = const_number - VSVar_Loc[a].reg;
- SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f);
- return;
- }
- }
-}
-
-void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
-{
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count);
- return;
- }
- for (unsigned int a = 0; a < 9; ++a)
- {
- if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
- {
- unsigned int offset = const_number - VSVar_Loc[a].reg;
- SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f, count);
- return;
- }
- }
-}
-
-void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
-{
- float buf[4 * C_VENVCONST_END];
- for (unsigned int i = 0; i < count; i++)
- {
- buf[4*i ] = *f++;
- buf[4*i+1] = *f++;
- buf[4*i+2] = *f++;
- buf[4*i+3] = 0.f;
- }
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- {
- ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, count);
- return;
- }
- for (unsigned int a = 0; a < 9; ++a)
- {
- if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
- {
- unsigned int offset = const_number - VSVar_Loc[a].reg;
- SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf, count);
- return;
- }
- }
-}
-
-} // namespace OGL