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authorTony Wasserka <NeoBrainX@gmail.com>2013-11-22 17:45:24 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2013-11-22 18:09:52 +0100
commit672fa65ee76c0addb31b8c8cacc129a76926331d (patch)
tree48f636a3288d616f35995da07a0a70f53e712592 /Source/Core/VideoBackends
parent1763dc20764cc77f2d9d2fdb88e595fc12db1a3f (diff)
OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish speedup on AMD GPUs for streaming intensive games.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp b/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp
index 15135f3621..f6630c0d09 100644
--- a/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/StreamBuffer.cpp
@@ -40,7 +40,7 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
m_uploadtype = BUFFERDATA;
else if(g_ogl_config.bSupportsGLSync && g_ActiveConfig.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK))
m_uploadtype = MAP_AND_RISK;
- else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && (!DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) || type != GL_ELEMENT_ARRAY_BUFFER) && (m_uploadtype & PINNED_MEMORY))
+ else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && !(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER) && (m_uploadtype & PINNED_MEMORY))
m_uploadtype = PINNED_MEMORY;
else if(nvidia && (m_uploadtype & BUFFERSUBDATA))
m_uploadtype = BUFFERSUBDATA;