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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-07-23 00:47:04 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-10-22 20:13:24 -0500
commit68f49df0f8a845eecd1e65c4d75dfbee3bdc989e (patch)
tree95fd1e84279cba083fa8e776ba439b59ad7503a7 /Source/Core/VideoBackends
parent804e42150e03532e63ecc5a7f6f6eed751a132af (diff)
VideoCommon: Add vertex shader point and line expansion
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D12/DX12Context.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D12/DX12Context.cpp b/Source/Core/VideoBackends/D3D12/DX12Context.cpp
index 5cf0e414c4..955f26413e 100644
--- a/Source/Core/VideoBackends/D3D12/DX12Context.cpp
+++ b/Source/Core/VideoBackends/D3D12/DX12Context.cpp
@@ -358,7 +358,7 @@ bool DXContext::CreateGXRootSignature()
SetRootParamTable(&params[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 3,
1, D3D12_SHADER_VISIBILITY_VERTEX);
param_count++;
- SetRootParamConstant(&params[param_count], 2, 1, D3D12_SHADER_VISIBILITY_VERTEX);
+ SetRootParamConstant(&params[param_count], 3, 1, D3D12_SHADER_VISIBILITY_VERTEX);
param_count++;
// Since these must be contiguous, pixel lighting goes to bbox if not enabled.