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authordegasus <wickmarkus@web.de>2015-09-09 21:20:46 +0200
committerdegasus <wickmarkus@web.de>2015-09-09 21:31:54 +0200
commit74b20e627ca524366b0a4fa617d59014cd2c967c (patch)
tree86434f2a52b7c69edc8f50cf63f50436e25eadc2 /Source/Core/VideoBackends
parent38d05cd70f858c7c86e6ed2aab9bd0258157f1d0 (diff)
VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index b153c55ee6..2874881d35 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -1322,7 +1322,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
- bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
+ bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
const GLenum glSrcFactors[8] =