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authorJules Blok <jules.blok@gmail.com>2014-10-30 23:29:56 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:38 +0100
commit9b22e151803ccfb757eb9319f1b32e3d1999f42e (patch)
treea4ca5f293bb1b89104d26327f0aa9bbe8eb737e8 /Source/Core/VideoBackends
parent4d9589b35f2629c558a9a7efdee3d66497fc0fc6 (diff)
VideoConfigDiag: Add stereoscopy options group.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/FramebufferManager.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/OGL/Render.cpp12
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp4
4 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
index 8603c3b030..dcc5791dfc 100644
--- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp
@@ -73,7 +73,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_efbDepth = glObj[1];
m_efbColorSwap = glObj[2];
- m_EFBLayers = (g_ActiveConfig.bStereo) ? 2 : 1;
+ m_EFBLayers = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
// OpenGL MSAA textures are a different kind of texture type and must be allocated
// with a different function, so we create them separately.
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index f32fa7edca..69dbbac063 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -200,7 +200,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
ShaderCode gcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
- if (g_ActiveConfig.bStereo)
+ if (g_ActiveConfig.iStereoMode > 0)
GenerateGeometryShaderCode(gcode, components, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp
index 9ef13ddba9..58d3fd0ee3 100644
--- a/Source/Core/VideoBackends/OGL/Render.cpp
+++ b/Source/Core/VideoBackends/OGL/Render.cpp
@@ -599,7 +599,7 @@ Renderer::Renderer()
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
ApplySSAASettings();
- s_LastStereo = g_ActiveConfig.bStereo;
+ s_LastStereo = g_ActiveConfig.iStereoMode > 0;
// Decide framebuffer size
s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
@@ -1514,7 +1514,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
sourceRc.right -= fbStride - fbWidth;
- if (g_ActiveConfig.bStereo)
+ if (g_ActiveConfig.iStereoMode == 1)
{
TargetRectangle leftRc = drawRc, rightRc = drawRc;
int width = drawRc.right - drawRc.left;
@@ -1537,7 +1537,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
// for msaa mode, we must resolve the efb content to non-msaa
GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(rc);
- if (g_ActiveConfig.bStereo)
+ if (g_ActiveConfig.iStereoMode == 1)
{
TargetRectangle leftRc = flipped_trc, rightRc = flipped_trc;
int width = flipped_trc.right - flipped_trc.left;
@@ -1699,16 +1699,16 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
s_LastEFBScale = g_ActiveConfig.iEFBScale;
}
- if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != g_ActiveConfig.bStereo))
+ if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != (g_ActiveConfig.iStereoMode > 0)))
{
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
- if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != g_ActiveConfig.bStereo)
+ if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != (g_ActiveConfig.iStereoMode > 0))
{
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
ApplySSAASettings();
- s_LastStereo = g_ActiveConfig.bStereo;
+ s_LastStereo = g_ActiveConfig.iStereoMode > 0;
delete g_framebuffer_manager;
g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index 89de707280..f58a71fc92 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -364,7 +364,7 @@ TextureCache::TextureCache()
" ocol0 = texcol * mat4(colmat[0], colmat[1], colmat[2], colmat[3]) + colmat[4];\n"
"}\n";
- const char *VProgram = (g_ActiveConfig.bStereo) ?
+ const char *VProgram = (g_ActiveConfig.iStereoMode > 0) ?
"out vec2 v_uv0;\n"
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"uniform vec4 copy_position;\n" // left, top, right, bottom
@@ -385,7 +385,7 @@ TextureCache::TextureCache()
" gl_Position = vec4(rawpos*2.0-1.0, 0.0, 1.0);\n"
"}\n";
- const char *GProgram = (g_ActiveConfig.bStereo) ?
+ const char *GProgram = (g_ActiveConfig.iStereoMode > 0) ?
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 6) out;\n"
"in vec2 v_uv0[];\n"