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authorLioncash <mathew1800@gmail.com>2019-07-10 23:34:50 -0400
committerLioncash <mathew1800@gmail.com>2019-07-10 23:34:54 -0400
commitd4337eebdeb999df380394cdd20d054f5e9fe375 (patch)
treeb2c04979677aa138cbc3202c510a96040ba9adcd /Source/Core/VideoBackends
parent9802a5e16b5860d1c6b42beeb1b8ca883467e1b1 (diff)
VideoCommon/Statistics: Rename stats global to g_stats
Makes the global variable follow our convention of prefixing g_ on global variables to make it obvious in surrounding code that it's not a local variable.
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/VertexManager.cpp10
-rw-r--r--Source/Core/VideoBackends/D3D12/VertexManager.cpp18
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp6
-rw-r--r--Source/Core/VideoBackends/OGL/VertexManager.cpp8
-rw-r--r--Source/Core/VideoBackends/Software/Clipper.cpp10
-rw-r--r--Source/Core/VideoBackends/Software/DebugUtil.cpp18
-rw-r--r--Source/Core/VideoBackends/Software/Rasterizer.cpp4
-rw-r--r--Source/Core/VideoBackends/Software/SWVertexLoader.cpp2
-rw-r--r--Source/Core/VideoBackends/Software/Tev.cpp4
-rw-r--r--Source/Core/VideoBackends/Vulkan/VertexManager.cpp18
10 files changed, 49 insertions, 49 deletions
diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp
index e470c8192d..f2a844fde2 100644
--- a/Source/Core/VideoBackends/D3D/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp
@@ -50,7 +50,7 @@ static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u
memcpy(map.pData, data, data_size);
D3D::context->Unmap(buffer, 0);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
static ComPtr<ID3D11ShaderResourceView>
@@ -166,7 +166,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
*out_offset = m_texel_buffer_offset / elem_size;
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
m_texel_buffer_offset += data_size;
D3D::context->Unmap(m_texel_buffer.Get(), 0);
@@ -194,7 +194,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset + palette_byte_offset,
palette_data, palette_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = m_texel_buffer_offset / elem_size;
*out_palette_offset = (m_texel_buffer_offset + palette_byte_offset) / palette_elem_size;
m_texel_buffer_offset += palette_byte_offset + palette_size;
@@ -251,8 +251,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_buffer_cursor = cursor + totalBufferSize;
- ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertexBufferSize);
- ADDSTAT(stats.this_frame.bytes_index_streamed, indexBufferSize);
+ ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertexBufferSize);
+ ADDSTAT(g_stats.this_frame.bytes_index_streamed, indexBufferSize);
D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer].Get(), vertex_stride, 0);
D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer].Get());
diff --git a/Source/Core/VideoBackends/D3D12/VertexManager.cpp b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
index 2b6cb17117..235fa43750 100644
--- a/Source/Core/VideoBackends/D3D12/VertexManager.cpp
+++ b/Source/Core/VideoBackends/D3D12/VertexManager.cpp
@@ -112,8 +112,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_stream_buffer.CommitMemory(vertex_data_size);
m_index_stream_buffer.CommitMemory(index_data_size);
- ADDSTAT(stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
- ADDSTAT(stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
+ ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
+ ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
Renderer::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(), vertex_stride,
m_vertex_stream_buffer.GetSize());
@@ -137,7 +137,7 @@ void VertexManager::UpdateVertexShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &VertexShaderManager::constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(VertexShaderConstants));
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
}
@@ -150,7 +150,7 @@ void VertexManager::UpdateGeometryShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &GeometryShaderManager::constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(GeometryShaderConstants));
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
@@ -163,7 +163,7 @@ void VertexManager::UpdatePixelShaderConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &PixelShaderManager::constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(PixelShaderConstants));
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
}
@@ -227,7 +227,7 @@ void VertexManager::UploadAllConstants()
// Finally, flush buffer memory after copying
m_uniform_stream_buffer.CommitMemory(allocation_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, allocation_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
VertexShaderManager::dirty = false;
@@ -250,7 +250,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer());
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer.CommitMemory(data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
@@ -275,7 +275,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(m_texel_stream_buffer.GetCurrentHostPointer(), data, data_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer.GetCurrentOffset()) / elem_size;
m_texel_stream_buffer.CommitMemory(data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
return true;
}
@@ -312,7 +312,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
palette_elem_size;
m_texel_stream_buffer.CommitMemory(palette_byte_offset + palette_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
Renderer::GetInstance()->SetTextureDescriptor(1, m_texel_buffer_views[palette_format].cpu_handle);
return true;
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 593a3186dc..c9bbdc2b36 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -158,7 +158,7 @@ void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{
- INCSTAT(stats.this_frame.num_shader_changes);
+ INCSTAT(g_stats.this_frame.num_shader_changes);
glUseProgram(glprogid);
CurrentProgram = glprogid;
}
@@ -248,7 +248,7 @@ void ProgramShaderCache::UploadConstants()
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}
}
@@ -264,7 +264,7 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
for (u32 index = 1; index <= 3; index++)
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)
diff --git a/Source/Core/VideoBackends/OGL/VertexManager.cpp b/Source/Core/VideoBackends/OGL/VertexManager.cpp
index 211b55d1c7..0170a20a0b 100644
--- a/Source/Core/VideoBackends/OGL/VertexManager.cpp
+++ b/Source/Core/VideoBackends/OGL/VertexManager.cpp
@@ -105,7 +105,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 elem_size = GetTexelBufferElementSize(format);
const auto dst = m_texel_buffer->Map(data_size, elem_size);
std::memcpy(dst.first, data, data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
*out_offset = dst.second / elem_size;
m_texel_buffer->Unmap(data_size);
@@ -130,7 +130,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
std::memcpy(dst.first, data, data_size);
std::memcpy(dst.first + palette_byte_offset, palette_data, palette_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = dst.second / elem_size;
*out_palette_offset = (dst.second + palette_byte_offset) / palette_elem_size;
m_texel_buffer->Unmap(palette_byte_offset + palette_size);
@@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_buffer->Unmap(vertex_data_size);
m_index_buffer->Unmap(index_data_size);
- ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertex_data_size);
- ADDSTAT(stats.this_frame.bytes_index_streamed, index_data_size);
+ ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertex_data_size);
+ ADDSTAT(g_stats.this_frame.bytes_index_streamed, index_data_size);
}
void VertexManager::UploadUniforms()
diff --git a/Source/Core/VideoBackends/Software/Clipper.cpp b/Source/Core/VideoBackends/Software/Clipper.cpp
index 5608ee5884..67712fa9da 100644
--- a/Source/Core/VideoBackends/Software/Clipper.cpp
+++ b/Source/Core/VideoBackends/Software/Clipper.cpp
@@ -221,7 +221,7 @@ static void ClipTriangle(int* indices, int* numIndices)
POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1);
POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1);
- INCSTAT(stats.this_frame.num_triangles_clipped);
+ INCSTAT(g_stats.this_frame.num_triangles_clipped);
// transform the poly in inlist into triangles
indices[0] = inlist[0];
@@ -288,7 +288,7 @@ static void ClipLine(int* indices)
void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2)
{
- INCSTAT(stats.this_frame.num_triangles_in)
+ INCSTAT(g_stats.this_frame.num_triangles_in)
bool backface;
@@ -410,7 +410,7 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if (mask)
{
- INCSTAT(stats.this_frame.num_triangles_rejected)
+ INCSTAT(g_stats.this_frame.num_triangles_rejected)
return false;
}
@@ -430,13 +430,13 @@ bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const Outp
if ((bpmem.genMode.cullmode & 1) && !backface) // cull frontfacing
{
- INCSTAT(stats.this_frame.num_triangles_culled)
+ INCSTAT(g_stats.this_frame.num_triangles_culled)
return false;
}
if ((bpmem.genMode.cullmode & 2) && backface) // cull backfacing
{
- INCSTAT(stats.this_frame.num_triangles_culled)
+ INCSTAT(g_stats.this_frame.num_triangles_culled)
return false;
}
diff --git a/Source/Core/VideoBackends/Software/DebugUtil.cpp b/Source/Core/VideoBackends/Software/DebugUtil.cpp
index fa54450780..7b9be6e503 100644
--- a/Source/Core/VideoBackends/Software/DebugUtil.cpp
+++ b/Source/Core/VideoBackends/Software/DebugUtil.cpp
@@ -106,7 +106,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
- stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
+ g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@@ -124,7 +124,7 @@ void DumpActiveTextures()
{
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png",
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
- stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
+ g_stats.this_frame.num_drawn_objects, stageNum, texmap, mip),
texmap, mip);
}
}
@@ -192,8 +192,8 @@ void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* nam
void OnObjectBegin()
{
if (g_ActiveConfig.bDumpTextures &&
- stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
- stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
+ g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
+ g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpActiveTextures();
}
@@ -202,11 +202,11 @@ void OnObjectBegin()
void OnObjectEnd()
{
if (g_ActiveConfig.bDumpObjects &&
- stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
- stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
+ g_stats.this_frame.num_drawn_objects >= g_ActiveConfig.drawStart &&
+ g_stats.this_frame.num_drawn_objects < g_ActiveConfig.drawEnd)
{
DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
- stats.this_frame.num_drawn_objects));
+ g_stats.this_frame.num_drawn_objects));
}
for (int i = 0; i < NUM_OBJECT_BUFFERS; i++)
@@ -216,13 +216,13 @@ void OnObjectEnd()
DrawnToBuffer[i] = false;
std::string filename = StringFromFormat(
"%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPOBJECTS_IDX).c_str(),
- stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
+ g_stats.this_frame.num_drawn_objects, ObjectBufferName[i], i - BufferBase[i]);
TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
}
}
- stats.this_frame.num_drawn_objects++;
+ g_stats.this_frame.num_drawn_objects++;
}
} // namespace DebugUtil
diff --git a/Source/Core/VideoBackends/Software/Rasterizer.cpp b/Source/Core/VideoBackends/Software/Rasterizer.cpp
index a904d28498..5fc21340fe 100644
--- a/Source/Core/VideoBackends/Software/Rasterizer.cpp
+++ b/Source/Core/VideoBackends/Software/Rasterizer.cpp
@@ -72,7 +72,7 @@ void SetTevReg(int reg, int comp, s16 color)
static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
- INCSTAT(stats.this_frame.rasterized_pixels);
+ INCSTAT(g_stats.this_frame.rasterized_pixels);
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
@@ -267,7 +267,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2)
{
- INCSTAT(stats.this_frame.num_triangles_drawn);
+ INCSTAT(g_stats.this_frame.num_triangles_drawn);
// adapted from http://devmaster.net/posts/6145/advanced-rasterization
diff --git a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
index f0cfb1c3b9..266f1046a1 100644
--- a/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
+++ b/Source/Core/VideoBackends/Software/SWVertexLoader.cpp
@@ -91,7 +91,7 @@ void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_
// assemble and rasterize the primitive
m_setup_unit.SetupVertex();
- INCSTAT(stats.this_frame.num_vertices_loaded)
+ INCSTAT(g_stats.this_frame.num_vertices_loaded)
}
DebugUtil::OnObjectEnd();
diff --git a/Source/Core/VideoBackends/Software/Tev.cpp b/Source/Core/VideoBackends/Software/Tev.cpp
index cafb5f346e..b0285867b9 100644
--- a/Source/Core/VideoBackends/Software/Tev.cpp
+++ b/Source/Core/VideoBackends/Software/Tev.cpp
@@ -568,7 +568,7 @@ void Tev::Draw()
ASSERT(Position[0] >= 0 && Position[0] < EFB_WIDTH);
ASSERT(Position[1] >= 0 && Position[1] < EFB_HEIGHT);
- INCSTAT(stats.this_frame.tev_pixels_in);
+ INCSTAT(g_stats.this_frame.tev_pixels_in);
// initial color values
for (int i = 0; i < 4; i++)
@@ -869,7 +869,7 @@ void Tev::Draw()
}
#endif
- INCSTAT(stats.this_frame.tev_pixels_out);
+ INCSTAT(g_stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
EfbInterface::BlendTev(Position[0], Position[1], output);
diff --git a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
index c6fdd90a4f..ffcf1f0927 100644
--- a/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
+++ b/Source/Core/VideoBackends/Vulkan/VertexManager.cpp
@@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_stream_buffer->CommitMemory(vertex_data_size);
m_index_stream_buffer->CommitMemory(index_data_size);
- ADDSTAT(stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
- ADDSTAT(stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
+ ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
+ ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0);
StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0,
@@ -207,7 +207,7 @@ void VertexManager::UpdateVertexShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
sizeof(VertexShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
VertexShaderManager::dirty = false;
}
@@ -222,7 +222,7 @@ void VertexManager::UpdateGeometryShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
}
@@ -237,7 +237,7 @@ void VertexManager::UpdatePixelShaderConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
sizeof(PixelShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
PixelShaderManager::dirty = false;
}
@@ -302,7 +302,7 @@ void VertexManager::UploadAllConstants()
// Finally, flush buffer memory after copying
m_uniform_stream_buffer->CommitMemory(allocation_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, allocation_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
// Clear dirty flags
VertexShaderManager::dirty = false;
@@ -324,7 +324,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
m_uniform_stream_buffer->GetBuffer(), m_uniform_stream_buffer->GetCurrentOffset(), data_size);
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), data, data_size);
m_uniform_stream_buffer->CommitMemory(data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
@@ -349,7 +349,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
std::memcpy(m_texel_stream_buffer->GetCurrentHostPointer(), data, data_size);
*out_offset = static_cast<u32>(m_texel_stream_buffer->GetCurrentOffset()) / elem_size;
m_texel_stream_buffer->CommitMemory(data_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
return true;
}
@@ -386,7 +386,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
palette_elem_size;
m_texel_stream_buffer->CommitMemory(palette_byte_offset + palette_size);
- ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
+ ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
StateTracker::GetInstance()->SetTexelBuffer(0, m_texel_buffer_views[format]);
StateTracker::GetInstance()->SetTexelBuffer(1, m_texel_buffer_views[palette_format]);
return true;