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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-10-31 12:39:27 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-31 12:39:27 +0100 |
| commit | d5ca153c26a9eae2084a3ff8d4a8d5cd1acf56ac (patch) | |
| tree | 5c888bea55127f46f2eb9c9fc7f3e79a588a4343 /Source/Core/VideoBackends | |
| parent | 22779473bcfcb7f90f512606c0f584f0db450ba5 (diff) | |
| parent | 1081497cad9c70c5b66552e20bbc00657a05f0e5 (diff) | |
Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
Diffstat (limited to 'Source/Core/VideoBackends')
7 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index a698b4bfbb..85b84eaf0d 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -160,7 +160,7 @@ void GeometryShaderCache::Init() std::string cache_filename = StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str()); + SConfig::GetInstance().m_strGameID.c_str()); GeometryShaderCacheInserter inserter; g_gs_disk_cache.OpenAndRead(cache_filename, inserter); diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 91e4e52453..df65d562e0 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -500,7 +500,7 @@ void PixelShaderCache::Init() std::string cache_filename = StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str()); + SConfig::GetInstance().m_strGameID.c_str()); PixelShaderCacheInserter inserter; g_ps_disk_cache.OpenAndRead(cache_filename, inserter); diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp index c83f3fb207..02b027f2ba 100644 --- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp @@ -161,7 +161,7 @@ void VertexShaderCache::Init() std::string cache_filename = StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str()); + SConfig::GetInstance().m_strGameID.c_str()); VertexShaderCacheInserter inserter; g_vs_disk_cache.OpenAndRead(cache_filename, inserter); diff --git a/Source/Core/VideoBackends/D3D12/D3DState.cpp b/Source/Core/VideoBackends/D3D12/D3DState.cpp index 6d87c974ea..e1f4ee6651 100644 --- a/Source/Core/VideoBackends/D3D12/D3DState.cpp +++ b/Source/Core/VideoBackends/D3D12/D3DState.cpp @@ -143,7 +143,7 @@ void StateCache::Init() std::string cache_filename = StringFromFormat("%sdx12-%s-pso.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str()); + SConfig::GetInstance().m_strGameID.c_str()); PipelineStateCacheInserter inserter; s_pso_disk_cache.OpenAndRead(cache_filename, inserter); diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp index f0fb71aaca..3cd1bc03a7 100644 --- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp @@ -75,14 +75,14 @@ void ShaderCache::Init() if (!File::Exists(shader_cache_path)) File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - std::string title_unique_id = SConfig::GetInstance().m_strUniqueID.c_str(); + std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str(); std::string gs_cache_filename = - StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_unique_id.c_str()); + StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str()); std::string ps_cache_filename = - StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_unique_id.c_str()); + StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_game_id.c_str()); std::string vs_cache_filename = - StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_unique_id.c_str()); + StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_game_id.c_str()); ShaderCacheInserter<GeometryShaderUid, GsBytecodeCache, &s_gs_bytecode_cache> gs_inserter; s_gs_disk_cache.OpenAndRead(gs_cache_filename, gs_inserter); diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index f49fa3718b..912b60e40d 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -432,7 +432,7 @@ void ProgramShaderCache::Init() std::string cache_filename = StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str()); + SConfig::GetInstance().m_strGameID.c_str()); ProgramShaderCacheInserter inserter; g_program_disk_cache.OpenAndRead(cache_filename, inserter); diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp index d1e874cac6..e5e65c1a73 100644 --- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp +++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp @@ -291,7 +291,7 @@ VkPipeline ObjectCache::GetPipeline(const PipelineInfo& info) std::string ObjectCache::GetDiskCacheFileName(const char* type) { return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str(), type); + SConfig::GetInstance().m_strGameID.c_str(), type); } class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8> |
