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authorMarkus Wick <degasus@users.noreply.github.com>2016-10-31 12:39:27 +0100
committerGitHub <noreply@github.com>2016-10-31 12:39:27 +0100
commitd5ca153c26a9eae2084a3ff8d4a8d5cd1acf56ac (patch)
tree5c888bea55127f46f2eb9c9fc7f3e79a588a4343 /Source/Core/VideoBackends
parent22779473bcfcb7f90f512606c0f584f0db450ba5 (diff)
parent1081497cad9c70c5b66552e20bbc00657a05f0e5 (diff)
Merge pull request #4401 from JosJuice/rename-getuniqueid
DiscIO/SConfig: Rename GetUniqueID to GetGameID
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D/VertexShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D12/D3DState.cpp2
-rw-r--r--Source/Core/VideoBackends/D3D12/ShaderCache.cpp8
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp2
-rw-r--r--Source/Core/VideoBackends/Vulkan/ObjectCache.cpp2
7 files changed, 10 insertions, 10 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index a698b4bfbb..85b84eaf0d 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -160,7 +160,7 @@ void GeometryShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strUniqueID.c_str());
+ SConfig::GetInstance().m_strGameID.c_str());
GeometryShaderCacheInserter inserter;
g_gs_disk_cache.OpenAndRead(cache_filename, inserter);
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index 91e4e52453..df65d562e0 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -500,7 +500,7 @@ void PixelShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strUniqueID.c_str());
+ SConfig::GetInstance().m_strGameID.c_str());
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
diff --git a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
index c83f3fb207..02b027f2ba 100644
--- a/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/VertexShaderCache.cpp
@@ -161,7 +161,7 @@ void VertexShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strUniqueID.c_str());
+ SConfig::GetInstance().m_strGameID.c_str());
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
diff --git a/Source/Core/VideoBackends/D3D12/D3DState.cpp b/Source/Core/VideoBackends/D3D12/D3DState.cpp
index 6d87c974ea..e1f4ee6651 100644
--- a/Source/Core/VideoBackends/D3D12/D3DState.cpp
+++ b/Source/Core/VideoBackends/D3D12/D3DState.cpp
@@ -143,7 +143,7 @@ void StateCache::Init()
std::string cache_filename =
StringFromFormat("%sdx12-%s-pso.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strUniqueID.c_str());
+ SConfig::GetInstance().m_strGameID.c_str());
PipelineStateCacheInserter inserter;
s_pso_disk_cache.OpenAndRead(cache_filename, inserter);
diff --git a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
index f0fb71aaca..3cd1bc03a7 100644
--- a/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D12/ShaderCache.cpp
@@ -75,14 +75,14 @@ void ShaderCache::Init()
if (!File::Exists(shader_cache_path))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
- std::string title_unique_id = SConfig::GetInstance().m_strUniqueID.c_str();
+ std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str();
std::string gs_cache_filename =
- StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_unique_id.c_str());
+ StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str());
std::string ps_cache_filename =
- StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_unique_id.c_str());
+ StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_game_id.c_str());
std::string vs_cache_filename =
- StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_unique_id.c_str());
+ StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_game_id.c_str());
ShaderCacheInserter<GeometryShaderUid, GsBytecodeCache, &s_gs_bytecode_cache> gs_inserter;
s_gs_disk_cache.OpenAndRead(gs_cache_filename, gs_inserter);
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index f49fa3718b..912b60e40d 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -432,7 +432,7 @@ void ProgramShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strUniqueID.c_str());
+ SConfig::GetInstance().m_strGameID.c_str());
ProgramShaderCacheInserter inserter;
g_program_disk_cache.OpenAndRead(cache_filename, inserter);
diff --git a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
index d1e874cac6..e5e65c1a73 100644
--- a/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
+++ b/Source/Core/VideoBackends/Vulkan/ObjectCache.cpp
@@ -291,7 +291,7 @@ VkPipeline ObjectCache::GetPipeline(const PipelineInfo& info)
std::string ObjectCache::GetDiskCacheFileName(const char* type)
{
return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
- SConfig::GetInstance().m_strUniqueID.c_str(), type);
+ SConfig::GetInstance().m_strGameID.c_str(), type);
}
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>