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authordegasus <wickmarkus@web.de>2015-01-11 15:03:41 +0100
committerdegasus <wickmarkus@web.de>2015-01-11 22:23:35 +0100
commitd95e5e2b6fdbdcc7af201a4fc1fa1389bbdf0ad5 (patch)
tree8c801a440f3a0673cb77e5c9aa9babfcf00c2b3b /Source/Core/VideoBackends
parentd640453274099f2cead75df3f137f4b06522d92c (diff)
TexCache: create a const Config struct
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp21
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.h4
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp28
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.h4
4 files changed, 40 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index 0b0eea50b1..23da4a1352 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -100,7 +100,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
- TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
+ TCacheEntryConfig config;
+ config.width = width;
+ config.height = height;
+ config.levels = tex_levels;
+
+ TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
entry->usage = usage;
// TODO: better debug names
@@ -122,7 +127,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
g_renderer->ResetAPIState();
// stretch picture with increased internal resolution
- const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
+ const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
D3D::context->RSSetViewports(1, &vp);
// set transformation
@@ -188,11 +193,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
- unsigned int scaled_tex_w, unsigned int scaled_tex_h)
+ unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
{
- return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
+ TCacheEntryConfig config;
+ config.width = scaled_tex_w;
+ config.height = scaled_tex_h;
+ config.layers = layers;
+ config.rendertarget = true;
+
+ return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
- D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
+ D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
}
TextureCache::TextureCache()
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h
index 3845165ad5..08ce4008f9 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.h
+++ b/Source/Core/VideoBackends/D3D/TextureCache.h
@@ -23,7 +23,7 @@ private:
D3D11_USAGE usage;
- TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
+ TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
@@ -41,7 +41,7 @@ private:
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) override;
- TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
+ TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
void CompileShaders() override { }
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index bb80b863e8..4bf70271d1 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -81,7 +81,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
}
}
-TextureCache::TCacheEntry::TCacheEntry()
+TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& _config)
+: TCacheEntryBase(_config)
{
glGenTextures(1, &texture);
@@ -105,7 +106,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
{
- return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
+ return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
@@ -164,7 +165,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
}
}
- TCacheEntry &entry = *new TCacheEntry;
+ TCacheEntryConfig config;
+ config.width = width;
+ config.height = height;
+ config.levels = tex_levels;
+
+ TCacheEntry &entry = *new TCacheEntry(config);
entry.gl_format = gl_format;
entry.gl_iformat = gl_iformat;
entry.gl_type = gl_type;
@@ -205,9 +211,15 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
- unsigned int scaled_tex_w, unsigned int scaled_tex_h)
+ unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
{
- TCacheEntry *const entry = new TCacheEntry;
+ TCacheEntryConfig config;
+ config.width = scaled_tex_w;
+ config.height = scaled_tex_h;
+ config.layers = layers;
+ config.rendertarget = true;
+ TCacheEntry *const entry = new TCacheEntry(config);
+
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
@@ -217,7 +229,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
gl_type = GL_UNSIGNED_BYTE;
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
- glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
glGenFramebuffers(1, &entry->framebuffer);
@@ -250,7 +262,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
- glViewport(0, 0, virtual_width, virtual_height);
+ glViewport(0, 0, config.width, config.height);
GLuint uniform_location;
if (srcFormat == PEControl::Z24)
@@ -308,7 +320,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
- count++), GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, 0);
+ count++), GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, 0);
}
g_renderer->RestoreAPIState();
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h
index c2001d4bca..270e0d6f1a 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.h
+++ b/Source/Core/VideoBackends/OGL/TextureCache.h
@@ -36,7 +36,7 @@ private:
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
- TCacheEntry();
+ TCacheEntry(const TCacheEntryConfig& config);
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
@@ -56,7 +56,7 @@ private:
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) override;
- TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
+ TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
void CompileShaders() override;
void DeleteShaders() override;