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authordegasus <wickmarkus@web.de>2015-01-11 15:03:41 +0100
committerdegasus <wickmarkus@web.de>2015-01-11 22:23:35 +0100
commitd95e5e2b6fdbdcc7af201a4fc1fa1389bbdf0ad5 (patch)
tree8c801a440f3a0673cb77e5c9aa9babfcf00c2b3b /Source/Core
parentd640453274099f2cead75df3f137f4b06522d92c (diff)
TexCache: create a const Config struct
Diffstat (limited to 'Source/Core')
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.cpp21
-rw-r--r--Source/Core/VideoBackends/D3D/TextureCache.h4
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.cpp28
-rw-r--r--Source/Core/VideoBackends/OGL/TextureCache.h4
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp41
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.h28
6 files changed, 72 insertions, 54 deletions
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp
index 0b0eea50b1..23da4a1352 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.cpp
+++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp
@@ -100,7 +100,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
- TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
+ TCacheEntryConfig config;
+ config.width = width;
+ config.height = height;
+ config.levels = tex_levels;
+
+ TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
entry->usage = usage;
// TODO: better debug names
@@ -122,7 +127,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
g_renderer->ResetAPIState();
// stretch picture with increased internal resolution
- const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
+ const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
D3D::context->RSSetViewports(1, &vp);
// set transformation
@@ -188,11 +193,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
- unsigned int scaled_tex_w, unsigned int scaled_tex_h)
+ unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
{
- return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
+ TCacheEntryConfig config;
+ config.width = scaled_tex_w;
+ config.height = scaled_tex_h;
+ config.layers = layers;
+ config.rendertarget = true;
+
+ return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
- D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
+ D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
}
TextureCache::TextureCache()
diff --git a/Source/Core/VideoBackends/D3D/TextureCache.h b/Source/Core/VideoBackends/D3D/TextureCache.h
index 3845165ad5..08ce4008f9 100644
--- a/Source/Core/VideoBackends/D3D/TextureCache.h
+++ b/Source/Core/VideoBackends/D3D/TextureCache.h
@@ -23,7 +23,7 @@ private:
D3D11_USAGE usage;
- TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
+ TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
@@ -41,7 +41,7 @@ private:
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) override;
- TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
+ TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
void CompileShaders() override { }
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp
index bb80b863e8..4bf70271d1 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.cpp
+++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp
@@ -81,7 +81,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
}
}
-TextureCache::TCacheEntry::TCacheEntry()
+TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& _config)
+: TCacheEntryBase(_config)
{
glGenTextures(1, &texture);
@@ -105,7 +106,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
{
- return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
+ return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
@@ -164,7 +165,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
}
}
- TCacheEntry &entry = *new TCacheEntry;
+ TCacheEntryConfig config;
+ config.width = width;
+ config.height = height;
+ config.levels = tex_levels;
+
+ TCacheEntry &entry = *new TCacheEntry(config);
entry.gl_format = gl_format;
entry.gl_iformat = gl_iformat;
entry.gl_type = gl_type;
@@ -205,9 +211,15 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
- unsigned int scaled_tex_w, unsigned int scaled_tex_h)
+ unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
{
- TCacheEntry *const entry = new TCacheEntry;
+ TCacheEntryConfig config;
+ config.width = scaled_tex_w;
+ config.height = scaled_tex_h;
+ config.layers = layers;
+ config.rendertarget = true;
+ TCacheEntry *const entry = new TCacheEntry(config);
+
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
@@ -217,7 +229,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
gl_type = GL_UNSIGNED_BYTE;
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
- glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
glGenFramebuffers(1, &entry->framebuffer);
@@ -250,7 +262,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
- glViewport(0, 0, virtual_width, virtual_height);
+ glViewport(0, 0, config.width, config.height);
GLuint uniform_location;
if (srcFormat == PEControl::Z24)
@@ -308,7 +320,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
- count++), GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, 0);
+ count++), GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, 0);
}
g_renderer->RestoreAPIState();
diff --git a/Source/Core/VideoBackends/OGL/TextureCache.h b/Source/Core/VideoBackends/OGL/TextureCache.h
index c2001d4bca..270e0d6f1a 100644
--- a/Source/Core/VideoBackends/OGL/TextureCache.h
+++ b/Source/Core/VideoBackends/OGL/TextureCache.h
@@ -36,7 +36,7 @@ private:
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
- TCacheEntry();
+ TCacheEntry(const TCacheEntryConfig& config);
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
@@ -56,7 +56,7 @@ private:
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) override;
- TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
+ TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
void CompileShaders() override;
void DeleteShaders() override;
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 99bac2b519..fd64f9b701 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -13,6 +13,7 @@
#include "Core/HW/Memmap.h"
#include "VideoCommon/Debugger.h"
+#include "VideoCommon/FramebufferManagerBase.h"
#include "VideoCommon/HiresTextures.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
@@ -383,7 +384,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// 2. b) For normal textures, all texture parameters need to match
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
- entry->tex_levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH)
+ entry->config.levels >= tex_levels && entry->native_width == nativeW && entry->native_height == nativeH)
{
return ReturnEntry(stage, entry);
}
@@ -394,14 +395,14 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
if (((entry->type == TCET_NORMAL &&
- width == entry->virtual_width &&
- height == entry->virtual_height &&
+ width == entry->config.width &&
+ height == entry->config.height &&
full_format == entry->format &&
- entry->tex_levels >= tex_levels) ||
+ entry->config.levels >= tex_levels) ||
(entry->type == TCET_EC_DYNAMIC &&
entry->native_width == width &&
entry->native_height == height)) &&
- entry->num_layers == 1)
+ entry->config.layers == 1)
{
// reuse the texture
}
@@ -470,23 +471,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
if (nullptr == entry)
{
textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
-
- // Sometimes, we can get around recreating a texture if only the number of mip levels changes
- // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
- // Thus, we don't update this member for every Load, but just whenever the texture gets recreated
-
- // TODO: This is the wrong value. We should be storing the number of levels our actual texture has.
- // But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after.
- // Currently, we might try to reuse a texture which appears to have more levels than actual, maybe..
- entry->tex_levels = tex_levels;
- entry->num_layers = 1;
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
}
- entry->SetGeneralParameters(address, texture_size, full_format, entry->tex_levels, entry->num_layers);
- entry->SetDimensions(nativeW, nativeH, width, height);
+ entry->SetGeneralParameters(address, texture_size, full_format);
+ entry->SetDimensions(nativeW, nativeH);
entry->hash = tex_hash;
// load texture
@@ -854,12 +845,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
TCacheEntryBase *entry = textures[dstAddr];
if (entry)
{
- if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->num_layers == efb_layers)
+ if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h && entry->config.layers == efb_layers)
{
scaled_tex_w = tex_w;
scaled_tex_h = tex_h;
}
- else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h && entry->num_layers == efb_layers))
+ else if (!(entry->type == TCET_EC_VRAM && entry->config.width == scaled_tex_w && entry->config.height == scaled_tex_h && entry->config.layers == efb_layers))
{
if (entry->type == TCET_EC_VRAM)
{
@@ -879,11 +870,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
if (nullptr == entry)
{
// create the texture
- textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h);
+ textures[dstAddr] = entry = AllocateRenderTarget(scaled_tex_w, scaled_tex_h, FramebufferManagerBase::GetEFBLayers());
// TODO: Using the wrong dstFormat, dumb...
- entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1, efb_layers);
- entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
+ entry->SetGeneralParameters(dstAddr, 0, dstFormat);
+ entry->SetDimensions(tex_w, tex_h);
entry->SetHashes(TEXHASH_INVALID);
entry->type = TCET_EC_VRAM;
}
@@ -893,13 +884,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
}
-TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height)
+TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers)
{
for (size_t i = 0; i < render_target_pool.size(); ++i)
{
auto rt = render_target_pool[i];
- if (rt->virtual_width != width || rt->virtual_height != height)
+ if (rt->config.width != width || rt->config.height != height || rt->config.layers != layers)
continue;
render_target_pool[i] = render_target_pool.back();
@@ -908,7 +899,7 @@ TextureCache::TCacheEntryBase* TextureCache::AllocateRenderTarget(unsigned int w
return rt;
}
- return g_texture_cache->CreateRenderTargetTexture(width, height);
+ return g_texture_cache->CreateRenderTargetTexture(width, height, layers);
}
void TextureCache::FreeRenderTarget(TCacheEntryBase* entry)
diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h
index 0d0bc90314..94acccdc5f 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.h
+++ b/Source/Core/VideoCommon/TextureCacheBase.h
@@ -25,8 +25,19 @@ public:
TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used
};
+ struct TCacheEntryConfig
+ {
+ TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
+
+ u32 width, height;
+ u32 levels, layers;
+ bool rendertarget;
+ };
+
struct TCacheEntryBase
{
+ const TCacheEntryConfig config;
+
// common members
u32 addr;
u32 size_in_bytes;
@@ -35,30 +46,23 @@ public:
enum TexCacheEntryType type;
- unsigned int tex_levels;
- unsigned int num_layers;
unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
- unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
int frameCount;
- void SetGeneralParameters(u32 _addr, u32 _size, u32 _format, unsigned int _tex_levels, unsigned int _num_layers)
+ void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
{
addr = _addr;
size_in_bytes = _size;
format = _format;
- tex_levels = _tex_levels;
- num_layers = _num_layers;
}
- void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _virtual_width, unsigned int _virtual_height)
+ void SetDimensions(unsigned int _native_width, unsigned int _native_height)
{
native_width = _native_width;
native_height = _native_height;
- virtual_width = _virtual_width;
- virtual_height = _virtual_height;
}
void SetHashes(u64 _hash)
@@ -66,7 +70,7 @@ public:
hash = _hash;
}
-
+ TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
virtual ~TCacheEntryBase();
virtual void Bind(unsigned int stage) = 0;
@@ -100,7 +104,7 @@ public:
virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
- virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
+ virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) = 0;
virtual void CompileShaders() = 0; // currently only implemented by OGL
virtual void DeleteShaders() = 0; // currently only implemented by OGL
@@ -121,7 +125,7 @@ private:
static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
static void CheckTempSize(size_t required_size);
- static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height);
+ static TCacheEntryBase* AllocateRenderTarget(unsigned int width, unsigned int height, unsigned int layers);
static void FreeRenderTarget(TCacheEntryBase* entry);
typedef std::map<u32, TCacheEntryBase*> TexCache;