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authorScott Mansell <phiren@gmail.com>2013-11-24 17:15:11 +1300
committerScott Mansell <phiren@gmail.com>2013-11-24 17:15:11 +1300
commiteef2cddfd766cb4dfe7f5fea4dc388f34e65be02 (patch)
tree3f8c259d092a1b916cf3cb7b36d558b62eef7b10 /Source/Core/VideoBackends
parent09f4439d0c06ddd422b99e9aba26334e97c5bed9 (diff)
Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
YUYV textures should NEVER be interpolated/filtered in RGB colour space. Use TexelFetch to always fetch an actual texture sample. issue 6503
Diffstat (limited to 'Source/Core/VideoBackends')
-rw-r--r--Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
index 0c1800381e..1bbb3d535a 100644
--- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
+++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp
@@ -85,7 +85,7 @@ void CreatePrograms()
"COLOROUT(ocol0)\n"
"void main()\n"
"{\n"
- " vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"
+ " vec4 c0 = texelFetch(samp9, ivec2(uv0));\n"
" float f = step(0.5, fract(uv0.x));\n"
" float y = mix(c0.b, c0.r, f);\n"
" float yComp = 1.164 * (y - 0.0625);\n"