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| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-06-23 18:08:23 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-23 18:08:23 +0200 |
| commit | 02909bd1a560673a2d205bc95f5257436d194fad (patch) | |
| tree | f7462671e50770652fae79371645027867d8d560 /Source/Core/VideoCommon/AbstractGfx.cpp | |
| parent | 5bf3d55d3864274814efc883fb54e464ae406cf0 (diff) | |
| parent | daddf4cd9cf7c45820f5cadd1539c6a6b366cfbc (diff) | |
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
Diffstat (limited to 'Source/Core/VideoCommon/AbstractGfx.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/AbstractGfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractGfx.cpp b/Source/Core/VideoCommon/AbstractGfx.cpp index 7c0cc10355..4c386b12ca 100644 --- a/Source/Core/VideoCommon/AbstractGfx.cpp +++ b/Source/Core/VideoCommon/AbstractGfx.cpp @@ -177,5 +177,5 @@ bool AbstractGfx::UseGeometryShaderForUI() const // OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered stereo, // instead drawing twice and the eye selected by glDrawBuffer() (see Presenter::RenderXFBToScreen) return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer && - g_ActiveConfig.backend_info.api_type != APIType::OpenGL; + !g_ActiveConfig.backend_info.bUsesExplictQuadBuffering; } |
