summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/AbstractGfx.cpp
diff options
context:
space:
mode:
authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-06-23 18:08:23 +0200
committerGitHub <noreply@github.com>2023-06-23 18:08:23 +0200
commit02909bd1a560673a2d205bc95f5257436d194fad (patch)
treef7462671e50770652fae79371645027867d8d560 /Source/Core/VideoCommon/AbstractGfx.cpp
parent5bf3d55d3864274814efc883fb54e464ae406cf0 (diff)
parentdaddf4cd9cf7c45820f5cadd1539c6a6b366cfbc (diff)
Merge pull request #11850 from Filoppi/post_process_fixes
Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
Diffstat (limited to 'Source/Core/VideoCommon/AbstractGfx.cpp')
-rw-r--r--Source/Core/VideoCommon/AbstractGfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractGfx.cpp b/Source/Core/VideoCommon/AbstractGfx.cpp
index 7c0cc10355..4c386b12ca 100644
--- a/Source/Core/VideoCommon/AbstractGfx.cpp
+++ b/Source/Core/VideoCommon/AbstractGfx.cpp
@@ -177,5 +177,5 @@ bool AbstractGfx::UseGeometryShaderForUI() const
// OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered stereo,
// instead drawing twice and the eye selected by glDrawBuffer() (see Presenter::RenderXFBToScreen)
return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer &&
- g_ActiveConfig.backend_info.api_type != APIType::OpenGL;
+ !g_ActiveConfig.backend_info.bUsesExplictQuadBuffering;
}