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-rw-r--r--Source/Core/VideoCommon/AbstractGfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractGfx.cpp b/Source/Core/VideoCommon/AbstractGfx.cpp
index 7c0cc10355..4c386b12ca 100644
--- a/Source/Core/VideoCommon/AbstractGfx.cpp
+++ b/Source/Core/VideoCommon/AbstractGfx.cpp
@@ -177,5 +177,5 @@ bool AbstractGfx::UseGeometryShaderForUI() const
// OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered stereo,
// instead drawing twice and the eye selected by glDrawBuffer() (see Presenter::RenderXFBToScreen)
return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer &&
- g_ActiveConfig.backend_info.api_type != APIType::OpenGL;
+ !g_ActiveConfig.backend_info.bUsesExplictQuadBuffering;
}