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authoriwubcode <iwubcode@users.noreply.github.com>2023-11-16 01:23:59 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2023-11-26 16:35:03 -0600
commitfb86c6342e02c7cdc297ecaa7f2eb365c846e741 (patch)
tree92500c0fea377fbc8fb1a7f436b7b209927fa2ab /Source/Core/VideoCommon/AbstractTexture.cpp
parent1a2d0882d04446550687424e36a81a2c16a6a00d (diff)
VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
Diffstat (limited to 'Source/Core/VideoCommon/AbstractTexture.cpp')
-rw-r--r--Source/Core/VideoCommon/AbstractTexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/AbstractTexture.cpp b/Source/Core/VideoCommon/AbstractTexture.cpp
index b706772a4f..416af06123 100644
--- a/Source/Core/VideoCommon/AbstractTexture.cpp
+++ b/Source/Core/VideoCommon/AbstractTexture.cpp
@@ -19,7 +19,7 @@ void AbstractTexture::FinishedRendering()
{
}
-bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression)
+bool AbstractTexture::Save(const std::string& filename, unsigned int level, int compression) const
{
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures