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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-07-03 03:24:11 +0200
committerGitHub <noreply@github.com>2023-07-03 03:24:11 +0200
commit03661223069aab4291b65c86727b4b9711b5878b (patch)
tree48be308c35ab304620960a0b214b924f6f1f0e24 /Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
parentda2784a391c5afc513d7628e6710b46a473adc09 (diff)
parent6ea49c6746de19c09ede7f539cf3cafc42280e5a (diff)
Merge pull request #12009 from iwubcode/shader_asset
VideoCommon: add a pixel shader asset
Diffstat (limited to 'Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp')
-rw-r--r--Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
index bb404064d2..ce76a368d2 100644
--- a/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
+++ b/Source/Core/VideoCommon/Assets/CustomAssetLoader.cpp
@@ -90,4 +90,11 @@ CustomAssetLoader::LoadGameTexture(const CustomAssetLibrary::AssetID& asset_id,
{
return LoadOrCreateAsset<GameTextureAsset>(asset_id, m_game_textures, std::move(library));
}
+
+std::shared_ptr<PixelShaderAsset>
+CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id,
+ std::shared_ptr<CustomAssetLibrary> library)
+{
+ return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library));
+}
} // namespace VideoCommon