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authorJMC47 <JMC4789@gmail.com>2026-01-17 19:10:50 -0500
committerGitHub <noreply@github.com>2026-01-17 19:10:50 -0500
commit035bcffc63ecc803abeb6987f66a5b2f78f5f0bc (patch)
treeb46f7ec3d376fc2fef5ac0d2f48769b0e23e9353 /Source/Core/VideoCommon/Assets
parentd098f2bba9fac19d90526fb9f7aceb0bb405b4b4 (diff)
parent1e0473e44f5e21558d75b0121bd935bb50825c26 (diff)
Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
Diffstat (limited to 'Source/Core/VideoCommon/Assets')
-rw-r--r--Source/Core/VideoCommon/Assets/ShaderAsset.h2
-rw-r--r--Source/Core/VideoCommon/Assets/TextureSamplerValue.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Assets/ShaderAsset.h b/Source/Core/VideoCommon/Assets/ShaderAsset.h
index 0204f65bb3..3a785ad310 100644
--- a/Source/Core/VideoCommon/Assets/ShaderAsset.h
+++ b/Source/Core/VideoCommon/Assets/ShaderAsset.h
@@ -60,7 +60,7 @@ struct RasterSurfaceShaderData
// These shader properties describe the input that the
// shader expects to expose. The key is text
- // expected to be in the shader code and the propery
+ // expected to be in the shader code and the property
// describes various details about the input
std::vector<ShaderProperty> uniform_properties;
std::string vertex_source;
diff --git a/Source/Core/VideoCommon/Assets/TextureSamplerValue.h b/Source/Core/VideoCommon/Assets/TextureSamplerValue.h
index 11896559f5..9b21b6bf8d 100644
--- a/Source/Core/VideoCommon/Assets/TextureSamplerValue.h
+++ b/Source/Core/VideoCommon/Assets/TextureSamplerValue.h
@@ -20,7 +20,7 @@ struct TextureSamplerValue
// If 'Asset' is used, the sampler is pulled
// directly from the asset properties
// If 'TextureHash' is chosen, the sampler is pulled
- // from the game with the cooresponding texture hash
+ // from the game with the corresponding texture hash
enum class SamplerOrigin
{
Asset,