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-rw-r--r--Source/Core/VideoCommon/Assets/ShaderAsset.h2
-rw-r--r--Source/Core/VideoCommon/Assets/TextureSamplerValue.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Assets/ShaderAsset.h b/Source/Core/VideoCommon/Assets/ShaderAsset.h
index 0204f65bb3..3a785ad310 100644
--- a/Source/Core/VideoCommon/Assets/ShaderAsset.h
+++ b/Source/Core/VideoCommon/Assets/ShaderAsset.h
@@ -60,7 +60,7 @@ struct RasterSurfaceShaderData
// These shader properties describe the input that the
// shader expects to expose. The key is text
- // expected to be in the shader code and the propery
+ // expected to be in the shader code and the property
// describes various details about the input
std::vector<ShaderProperty> uniform_properties;
std::string vertex_source;
diff --git a/Source/Core/VideoCommon/Assets/TextureSamplerValue.h b/Source/Core/VideoCommon/Assets/TextureSamplerValue.h
index 11896559f5..9b21b6bf8d 100644
--- a/Source/Core/VideoCommon/Assets/TextureSamplerValue.h
+++ b/Source/Core/VideoCommon/Assets/TextureSamplerValue.h
@@ -20,7 +20,7 @@ struct TextureSamplerValue
// If 'Asset' is used, the sampler is pulled
// directly from the asset properties
// If 'TextureHash' is chosen, the sampler is pulled
- // from the game with the cooresponding texture hash
+ // from the game with the corresponding texture hash
enum class SamplerOrigin
{
Asset,