diff options
Diffstat (limited to 'Source/Core/VideoCommon/Assets')
| -rw-r--r-- | Source/Core/VideoCommon/Assets/ShaderAsset.h | 2 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Assets/TextureSamplerValue.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Assets/ShaderAsset.h b/Source/Core/VideoCommon/Assets/ShaderAsset.h index 0204f65bb3..3a785ad310 100644 --- a/Source/Core/VideoCommon/Assets/ShaderAsset.h +++ b/Source/Core/VideoCommon/Assets/ShaderAsset.h @@ -60,7 +60,7 @@ struct RasterSurfaceShaderData // These shader properties describe the input that the // shader expects to expose. The key is text - // expected to be in the shader code and the propery + // expected to be in the shader code and the property // describes various details about the input std::vector<ShaderProperty> uniform_properties; std::string vertex_source; diff --git a/Source/Core/VideoCommon/Assets/TextureSamplerValue.h b/Source/Core/VideoCommon/Assets/TextureSamplerValue.h index 11896559f5..9b21b6bf8d 100644 --- a/Source/Core/VideoCommon/Assets/TextureSamplerValue.h +++ b/Source/Core/VideoCommon/Assets/TextureSamplerValue.h @@ -20,7 +20,7 @@ struct TextureSamplerValue // If 'Asset' is used, the sampler is pulled // directly from the asset properties // If 'TextureHash' is chosen, the sampler is pulled - // from the game with the cooresponding texture hash + // from the game with the corresponding texture hash enum class SamplerOrigin { Asset, |
