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authordegasus <wickmarkus@web.de>2015-02-21 11:45:48 +0100
committerdegasus <wickmarkus@web.de>2015-02-24 23:01:01 +0100
commit1313d3461f752cd92af594f04155bc78a66f4ebd (patch)
treedfa48b67d8d3e1e585f2882bfe88a12666927548 /Source/Core/VideoCommon/BPFunctions.cpp
parent0e3473739034ff18bcf05531e1b0ccebd01d283c (diff)
VideoCommon: always enable efb copy
Diffstat (limited to 'Source/Core/VideoCommon/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 604840efdd..748f1c269e 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -90,11 +90,8 @@ void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
- if (g_ActiveConfig.bEFBCopyEnable)
- {
- TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
- srcRect, isIntensity, scaleByHalf);
- }
+ TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
+ srcRect, isIntensity, scaleByHalf);
}
/* Explanation of the magic behind ClearScreen: