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authorStenzek <stenzek@gmail.com>2017-04-30 00:57:09 +1000
committerStenzek <stenzek@gmail.com>2017-09-03 14:14:54 +1000
commit22b8cbae35b61d6bb3decede17fdadb2cce1233a (patch)
tree46cd21a9e8dcbebdbf001c423a04a8ddf50811a8 /Source/Core/VideoCommon/BPFunctions.cpp
parent5c9bc8b79c0d1049dc021e4c7c7148fa26b46c05 (diff)
RenderBase: Drop SetColorMask and SetLogicOpMode
These are now incorporated into the blend state for all backends.
Diffstat (limited to 'Source/Core/VideoCommon/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index b4257fc044..6120ca7778 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -75,16 +75,6 @@ void SetBlendMode()
g_renderer->SetBlendMode(false);
}
-void SetLogicOpMode()
-{
- g_renderer->SetLogicOpMode();
-}
-
-void SetColorMask()
-{
- g_renderer->SetColorMask();
-}
-
/* Explanation of the magic behind ClearScreen:
There's numerous possible formats for the pixel data in the EFB.
However, in the HW accelerated backends we're always using RGBA8