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-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index b4257fc044..6120ca7778 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -75,16 +75,6 @@ void SetBlendMode()
g_renderer->SetBlendMode(false);
}
-void SetLogicOpMode()
-{
- g_renderer->SetLogicOpMode();
-}
-
-void SetColorMask()
-{
- g_renderer->SetColorMask();
-}
-
/* Explanation of the magic behind ClearScreen:
There's numerous possible formats for the pixel data in the EFB.
However, in the HW accelerated backends we're always using RGBA8