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authormagumagu <magumagu9@gmail.com>2014-04-04 16:17:14 -0700
committermagumagu <magumagu9@gmail.com>2014-04-11 14:53:12 -0700
commitfd9c1fa746616540dcad84bb44509d00ba739c6e (patch)
tree1deeac79e9d8e385874d0e7284b5447e6410d5b4 /Source/Core/VideoCommon/BPFunctions.cpp
parent7563e8c6f3cd0bf8b98d04549c3292626fac7a63 (diff)
VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
Diffstat (limited to 'Source/Core/VideoCommon/BPFunctions.cpp')
-rw-r--r--Source/Core/VideoCommon/BPFunctions.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/BPFunctions.cpp b/Source/Core/VideoCommon/BPFunctions.cpp
index 9bc9b4d3dd..0b468d1cf8 100644
--- a/Source/Core/VideoCommon/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/BPFunctions.cpp
@@ -153,8 +153,7 @@ void OnPixelFormatChange()
* Since we are always using an RGBA8 buffer though, this causes issues in some games.
* Thus, we reinterpret the old EFB data with the new format here.
*/
- if (!g_ActiveConfig.bEFBEmulateFormatChanges ||
- !g_ActiveConfig.backend_info.bSupportsFormatReinterpretation)
+ if (!g_ActiveConfig.bEFBEmulateFormatChanges)
return;
auto old_format = Renderer::GetPrevPixelFormat();