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| author | Pokechu22 <Pokechu022@gmail.com> | 2022-11-15 15:34:03 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-11-15 15:34:03 -0800 |
| commit | 90d05fe37e6baf0d88a9eee8a63f0610dfba33ee (patch) | |
| tree | b17fbbc6d3b43731e62b5f9758560e0fdc6379b9 /Source/Core/VideoCommon/CommandProcessor.cpp | |
| parent | 8a1c28be6318c9d3cd373bcee3f80969d466e9b1 (diff) | |
VideoCommon/FramebufferManager: Always update frame access mask on depth peeks
0e02ddcf52ed86060ac1a0a85fa144738fa5163c removed separate logic for tiled versus non-tiled EFB peek caches, and as part of that made it so that color peeks updated the frame access mask even when a non-tiled cache is in use. However, the same change was not made for depth peeks. I'm not sure if this affected anything in practice.
Diffstat (limited to 'Source/Core/VideoCommon/CommandProcessor.cpp')
0 files changed, 0 insertions, 0 deletions
