diff options
| author | Lioncash <mathew1800@gmail.com> | 2014-08-21 14:14:54 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2014-08-21 14:14:54 -0400 |
| commit | f17dcd201906c33074d5979390768ed74eb9709f (patch) | |
| tree | ab06743826b4f8a6c7e90ad32edc7b75a6410a6e /Source/Core/VideoCommon/Debugger.cpp | |
| parent | cf82972961baa120675fa038b82cf99c8404ab1b (diff) | |
| parent | 6dbafa92389f52c6bd0140b4525b563fe74af0f2 (diff) | |
Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Debugger.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp index b5dcca740f..41e263c1e1 100644 --- a/Source/Core/VideoCommon/Debugger.cpp +++ b/Source/Core/VideoCommon/Debugger.cpp @@ -14,8 +14,6 @@ #include "VideoCommon/VertexShaderGen.h" #include "VideoCommon/VideoConfig.h" -//void UpdateFPSDisplay(const char *text); - GFXDebuggerBase *g_pdebugger = nullptr; volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread @@ -57,8 +55,6 @@ void GFXDebuggerCheckAndPause(bool update) g_pdebugger->OnPause(); while ( GFXDebuggerPauseFlag ) { - g_video_backend->UpdateFPSDisplay("Paused by Video Debugger"); - if (update) GFXDebuggerUpdateScreen(); SLEEP(5); } |
