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authorLioncash <mathew1800@gmail.com>2014-08-21 14:14:54 -0400
committerLioncash <mathew1800@gmail.com>2014-08-21 14:14:54 -0400
commitf17dcd201906c33074d5979390768ed74eb9709f (patch)
treeab06743826b4f8a6c7e90ad32edc7b75a6410a6e /Source/Core/VideoCommon/Debugger.cpp
parentcf82972961baa120675fa038b82cf99c8404ab1b (diff)
parent6dbafa92389f52c6bd0140b4525b563fe74af0f2 (diff)
Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
Diffstat (limited to 'Source/Core/VideoCommon/Debugger.cpp')
-rw-r--r--Source/Core/VideoCommon/Debugger.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Debugger.cpp b/Source/Core/VideoCommon/Debugger.cpp
index b5dcca740f..41e263c1e1 100644
--- a/Source/Core/VideoCommon/Debugger.cpp
+++ b/Source/Core/VideoCommon/Debugger.cpp
@@ -14,8 +14,6 @@
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoConfig.h"
-//void UpdateFPSDisplay(const char *text);
-
GFXDebuggerBase *g_pdebugger = nullptr;
volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
@@ -57,8 +55,6 @@ void GFXDebuggerCheckAndPause(bool update)
g_pdebugger->OnPause();
while ( GFXDebuggerPauseFlag )
{
- g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
-
if (update) GFXDebuggerUpdateScreen();
SLEEP(5);
}