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| author | DevJPM <DevJPM@users.noreply.github.com> | 2021-01-02 13:47:18 +0100 |
|---|---|---|
| committer | unknown <jean-pierre.muench@posteo.de> | 2021-11-20 16:08:10 +0100 |
| commit | 61cfd8696ee010758c48d02eac13d3dffc3501a7 (patch) | |
| tree | a4d4c1532ce2c91c98b18f7ccb91ec70d38d6d33 /Source/Core/VideoCommon/DriverDetails.cpp | |
| parent | 6ca2897d200f898607cb1fe4370ed20b7f6ddd86 (diff) | |
Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things:
- Default to the runtime automatic number of threads for pre-compiling shaders
- Adds a distinct automatic thread count computation for pre-compilation (which has less other things going on
and should scale better beyond 4 cores)
- Removes the unused logical_core_count field from the CPU detection
- Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores
(which is also how it was actually used)
- Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors
- Background shader compilation is *not* enabled by default
Diffstat (limited to 'Source/Core/VideoCommon/DriverDetails.cpp')
0 files changed, 0 insertions, 0 deletions
