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| author | JMC47 <JMC4789@gmail.com> | 2025-11-02 13:17:28 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-02 13:17:28 -0500 |
| commit | 1d9c743ef793d88b53d31bb31079435c9a2b8e5f (patch) | |
| tree | 688446cbc0c2d68d5369f7f1f1d824e3833c1ca2 /Source/Core/VideoCommon/FramebufferManager.cpp | |
| parent | 8a0a8bb8745008b43e7efe44f2b271c187fc6048 (diff) | |
| parent | 96fe6a157549761c37dd65e28f76938b4934a997 (diff) | |
Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index f3f6d3968e..9d2382c190 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -412,7 +412,7 @@ bool FramebufferManager::CompileConversionPipelines() EFBReinterpretType convtype = static_cast<EFBReinterpretType>(i); std::unique_ptr<AbstractShader> pixel_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, - FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()), + FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()), nullptr, fmt::format("Framebuffer conversion pixel shader {}", convtype)); if (!pixel_shader) return false; @@ -644,7 +644,7 @@ bool FramebufferManager::CompileReadbackPipelines() { auto depth_resolve_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, FramebufferShaderGen::GenerateResolveDepthPixelShader(GetEFBSamples()), - "Depth resolve pixel shader"); + nullptr, "Depth resolve pixel shader"); if (!depth_resolve_shader) return false; @@ -658,7 +658,7 @@ bool FramebufferManager::CompileReadbackPipelines() config.framebuffer_state.color_texture_format = GetEFBColorFormat(); auto color_resolve_shader = g_gfx->CreateShaderFromSource( ShaderStage::Pixel, - FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()), + FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()), nullptr, "Color resolve pixel shader"); if (!color_resolve_shader) return false; @@ -672,7 +672,7 @@ bool FramebufferManager::CompileReadbackPipelines() // EFB restore pipeline auto restore_shader = g_gfx->CreateShaderFromSource( - ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(), + ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(), nullptr, "EFB restore pixel shader"); if (!restore_shader) return false; @@ -888,7 +888,7 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color bool FramebufferManager::CompileClearPipelines() { auto vertex_shader = g_gfx->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(), + ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(), nullptr, "Clear vertex shader"); if (!vertex_shader) return false; @@ -1063,7 +1063,7 @@ bool FramebufferManager::CompilePokePipelines() return false; auto poke_vertex_shader = g_gfx->CreateShaderFromSource( - ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(), + ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(), nullptr, "EFB poke vertex shader"); if (!poke_vertex_shader) return false; |
