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authorJMC47 <JMC4789@gmail.com>2025-11-02 13:17:28 -0500
committerGitHub <noreply@github.com>2025-11-02 13:17:28 -0500
commit1d9c743ef793d88b53d31bb31079435c9a2b8e5f (patch)
tree688446cbc0c2d68d5369f7f1f1d824e3833c1ca2 /Source/Core/VideoCommon/FramebufferManager.cpp
parent8a0a8bb8745008b43e7efe44f2b271c187fc6048 (diff)
parent96fe6a157549761c37dd65e28f76938b4934a997 (diff)
Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoCommon/FramebufferManager.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp
index f3f6d3968e..9d2382c190 100644
--- a/Source/Core/VideoCommon/FramebufferManager.cpp
+++ b/Source/Core/VideoCommon/FramebufferManager.cpp
@@ -412,7 +412,7 @@ bool FramebufferManager::CompileConversionPipelines()
EFBReinterpretType convtype = static_cast<EFBReinterpretType>(i);
std::unique_ptr<AbstractShader> pixel_shader = g_gfx->CreateShaderFromSource(
ShaderStage::Pixel,
- FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()),
+ FramebufferShaderGen::GenerateFormatConversionShader(convtype, GetEFBSamples()), nullptr,
fmt::format("Framebuffer conversion pixel shader {}", convtype));
if (!pixel_shader)
return false;
@@ -644,7 +644,7 @@ bool FramebufferManager::CompileReadbackPipelines()
{
auto depth_resolve_shader = g_gfx->CreateShaderFromSource(
ShaderStage::Pixel, FramebufferShaderGen::GenerateResolveDepthPixelShader(GetEFBSamples()),
- "Depth resolve pixel shader");
+ nullptr, "Depth resolve pixel shader");
if (!depth_resolve_shader)
return false;
@@ -658,7 +658,7 @@ bool FramebufferManager::CompileReadbackPipelines()
config.framebuffer_state.color_texture_format = GetEFBColorFormat();
auto color_resolve_shader = g_gfx->CreateShaderFromSource(
ShaderStage::Pixel,
- FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()),
+ FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()), nullptr,
"Color resolve pixel shader");
if (!color_resolve_shader)
return false;
@@ -672,7 +672,7 @@ bool FramebufferManager::CompileReadbackPipelines()
// EFB restore pipeline
auto restore_shader = g_gfx->CreateShaderFromSource(
- ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(),
+ ShaderStage::Pixel, FramebufferShaderGen::GenerateEFBRestorePixelShader(), nullptr,
"EFB restore pixel shader");
if (!restore_shader)
return false;
@@ -888,7 +888,7 @@ void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool color
bool FramebufferManager::CompileClearPipelines()
{
auto vertex_shader = g_gfx->CreateShaderFromSource(
- ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(),
+ ShaderStage::Vertex, FramebufferShaderGen::GenerateClearVertexShader(), nullptr,
"Clear vertex shader");
if (!vertex_shader)
return false;
@@ -1063,7 +1063,7 @@ bool FramebufferManager::CompilePokePipelines()
return false;
auto poke_vertex_shader = g_gfx->CreateShaderFromSource(
- ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(),
+ ShaderStage::Vertex, FramebufferShaderGen::GenerateEFBPokeVertexShader(), nullptr,
"EFB poke vertex shader");
if (!poke_vertex_shader)
return false;