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| author | Markus Wick <degasus@users.noreply.github.com> | 2020-05-25 08:57:20 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-25 08:57:20 +0200 |
| commit | 68706973d2c190d1a683c2e6a33d7515618bb930 (patch) | |
| tree | b96465f33e96767dfa7da5394ac8aec1e3175d32 /Source/Core/VideoCommon/FramebufferManager.cpp | |
| parent | 72de202a05d02769599ba31b236fb5209b8d2f4b (diff) | |
| parent | bf74553878ee4495b684fecb80ca31a567e79c63 (diff) | |
Merge pull request #8828 from stenzek/gles-readpixels
FramebufferManager: Copy to color format for depth readbacks on GLES
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferManager.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp index de3ca7457d..0aeb691362 100644 --- a/Source/Core/VideoCommon/FramebufferManager.cpp +++ b/Source/Core/VideoCommon/FramebufferManager.cpp @@ -513,7 +513,8 @@ bool FramebufferManager::CreateReadbackFramebuffer() // Since we can't partially copy from a depth buffer directly to the staging texture in D3D, we // use an intermediate buffer to avoid copying the whole texture. - if ((IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) || + if (!g_ActiveConfig.backend_info.bSupportsDepthReadback || + (IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) || !AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(), GetEFBDepthCopyFormat()) || g_renderer->GetEFBScale() != 1) @@ -577,7 +578,8 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index) // buffer directly to a staging texture (must be the whole resource). const bool force_intermediate_copy = depth && - ((!g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache()) || + (!g_ActiveConfig.backend_info.bSupportsDepthReadback || + (!g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache()) || !AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(), GetEFBDepthCopyFormat())); |
