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-rw-r--r--Source/Core/VideoCommon/FramebufferManager.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/FramebufferManager.cpp b/Source/Core/VideoCommon/FramebufferManager.cpp
index de3ca7457d..0aeb691362 100644
--- a/Source/Core/VideoCommon/FramebufferManager.cpp
+++ b/Source/Core/VideoCommon/FramebufferManager.cpp
@@ -513,7 +513,8 @@ bool FramebufferManager::CreateReadbackFramebuffer()
// Since we can't partially copy from a depth buffer directly to the staging texture in D3D, we
// use an intermediate buffer to avoid copying the whole texture.
- if ((IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
+ if (!g_ActiveConfig.backend_info.bSupportsDepthReadback ||
+ (IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
!AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
GetEFBDepthCopyFormat()) ||
g_renderer->GetEFBScale() != 1)
@@ -577,7 +578,8 @@ void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
// buffer directly to a staging texture (must be the whole resource).
const bool force_intermediate_copy =
depth &&
- ((!g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache()) ||
+ (!g_ActiveConfig.backend_info.bSupportsDepthReadback ||
+ (!g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache()) ||
!AbstractTexture::IsCompatibleDepthAndColorFormats(m_efb_depth_texture->GetFormat(),
GetEFBDepthCopyFormat()));