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| author | Connor McLaughlin <stenzek@gmail.com> | 2019-08-04 14:07:18 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-04 14:07:18 +1000 |
| commit | c829351c90f8f9833a0a311c7982603c0c1339c9 (patch) | |
| tree | f9fcff52b3aabf936ea1516ee9e2d6106609f224 /Source/Core/VideoCommon/FramebufferShaderGen.cpp | |
| parent | 4ccb4ef74fc8fd88b8fc62a2ec05ddb3fc84a94e (diff) | |
| parent | d6460e0b18c51a0213edad9eb1395f6b19b469df (diff) | |
Merge pull request #8286 from stenzek/efb-savestate-fixes
FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/FramebufferShaderGen.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.cpp b/Source/Core/VideoCommon/FramebufferShaderGen.cpp index 00ff753d92..4917b2dba7 100644 --- a/Source/Core/VideoCommon/FramebufferShaderGen.cpp +++ b/Source/Core/VideoCommon/FramebufferShaderGen.cpp @@ -651,14 +651,11 @@ std::string GenerateEFBRestorePixelShader() EmitPixelMainDeclaration(ss, 1, 0, "float4", GetAPIType() == APIType::D3D ? "out float depth : SV_Depth, " : ""); ss << "{\n"; - ss << " float3 coords = float3(v_tex0.x, " - << (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin ? "1.0 - " : "") - << "v_tex0.y, v_tex0.z);\n"; ss << " ocol0 = "; - EmitSampleTexture(ss, 0, "coords"); + EmitSampleTexture(ss, 0, "v_tex0"); ss << ";\n"; ss << " " << (GetAPIType() == APIType::D3D ? "depth" : "gl_FragDepth") << " = "; - EmitSampleTexture(ss, 1, "coords"); + EmitSampleTexture(ss, 1, "v_tex0"); ss << ".r;\n"; ss << "}\n"; return ss.str(); |
