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authorScott Mansell <phiren@gmail.com>2016-01-17 02:25:16 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:20 +1200
commit0d996f512b47baa09fa5f61759ac9d11348fccf9 (patch)
treeec5ac3aa261c28d29870aaae8c8eed785dd92913 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parente99364c7c928bc4bf1002d1ef2f9e06b603be1ae (diff)
Multithreadded Shadergen: First pass over pixel Shadergen
Bug Fix: It was theoretically possible for a shader with depth writes disabled to map to the same UID as a shader with late depth writes. No known test cases trigger this.
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