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authorJules Blok <jules.blok@gmail.com>2014-11-16 02:15:43 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:30:12 +0100
commit106df04e8e87939014fb6ac8dcb35bb5f952176f (patch)
treec6de379abadae83e5057f82ae281fa54949be173 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent422125c1a94277e5e03ad57afe550c66eac1888d (diff)
GeometryShaderGen: Declare the vertex array size.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index c0093caffe..b3ba0d7962 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -64,7 +64,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
GenerateVSOutputStruct(out, ApiType);
- out.Write("centroid in VS_OUTPUT o[];\n");
+ out.Write("centroid in VS_OUTPUT o[3];\n");
out.Write("centroid out VS_OUTPUT f;\n");
out.Write("flat out int layer;\n");