diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-03-07 18:05:52 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-03-09 09:11:00 -0600 |
| commit | 3ab7806e242d631f2fb034a23f354764ef6b9ee9 (patch) | |
| tree | 84cc4e7fe076c067e8b2e767ac9a6ebc739e4833 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 370e91d4c028c7dbfe44d7416daddb0f85c76ff5 (diff) | |
Workaround OS X video driver bug #24983074
OS X's shader compiler has a bug with interface blocks where interface block members don't properly inherit the layout qualifier from the interface
block.
Work around this limitation by explicitly stating the layout qualifier on both the interface block and every single member inside of that block.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 057e697ed8..de76557d5e 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -82,7 +82,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; out.Write("struct VS_OUTPUT {\n"); - GenerateVSOutputMembers<T>(out, ApiType); + GenerateVSOutputMembers<T>(out, ApiType, ""); out.Write("};\n"); if (ApiType == API_OPENGL) @@ -90,15 +90,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) if (g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("#define InstanceID gl_InvocationID\n"); + out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n"); out.Write("in VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, true, true)); + GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier()); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, false, true)); + GenerateVSOutputMembers<T>(out, ApiType, "out", GetInterpolationQualifier()); if (g_ActiveConfig.iStereoMode > 0) - out.Write("\tflat int layer;\n"); + out.Write("\tflat out int layer;\n"); out.Write("} ps;\n"); |
