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path: root/Source/Core/VideoCommon/GeometryShaderGen.cpp
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Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 057e697ed8..de76557d5e 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -82,7 +82,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, ApiType);
+ GenerateVSOutputMembers<T>(out, ApiType, "");
out.Write("};\n");
if (ApiType == API_OPENGL)
@@ -90,15 +90,16 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("#define InstanceID gl_InvocationID\n");
+ out.Write("// The interface block qualifier is duplicated to its member due to Apple OS X bug 24983074\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, true, true));
+ GenerateVSOutputMembers<T>(out, ApiType, "in", GetInterpolationQualifier());
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(ApiType, false, true));
+ GenerateVSOutputMembers<T>(out, ApiType, "out", GetInterpolationQualifier());
if (g_ActiveConfig.iStereoMode > 0)
- out.Write("\tflat int layer;\n");
+ out.Write("\tflat out int layer;\n");
out.Write("} ps;\n");