diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-01-16 22:56:49 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:13:20 +1200 |
| commit | 4969415f38e2d29666e550aa94608559a3e001a4 (patch) | |
| tree | fd369e00f6e49623a4945f41885b801c38f448b4 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 0d996f512b47baa09fa5f61759ac9d11348fccf9 (diff) | |
Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track
antialaising state in their UIDs, which could cause AA bugs
on directx.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 53 |
1 files changed, 33 insertions, 20 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 02744c2889..2179307afd 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -21,6 +21,12 @@ template <class T> static void EndPrimitive(T& out, API_TYPE ApiType); template <class T> +static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* vertex, + API_TYPE ApiType, bool first_vertex = false); +template <class T> +static void EndPrimitive(T& out, geometry_shader_uid_data* uid_data, API_TYPE ApiType); + +template <class T> static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) { T out; @@ -40,6 +46,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) if (g_ActiveConfig.bWireFrame) vertex_out++; + uid_data->msaa = g_ActiveConfig.iMultisamples > 1; + uid_data->ssaa = g_ActiveConfig.iMultisamples > 1 && g_ActiveConfig.bSSAA; uid_data->stereo = g_ActiveConfig.iStereoMode > 0; if (ApiType == API_OPENGL) { @@ -77,7 +85,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; out.Write("struct VS_OUTPUT {\n"); - GenerateVSOutputMembers<T>(out, ApiType, ""); + GenerateVSOutputMembers<T>(out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, ""); out.Write("};\n"); if (ApiType == API_OPENGL) @@ -86,11 +94,15 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true)); + GenerateVSOutputMembers<T>( + out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, + GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, true)); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false)); + GenerateVSOutputMembers<T>( + out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, + GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true)); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); @@ -135,8 +147,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) if (ApiType == API_OPENGL) { out.Write("\tVS_OUTPUT start, end;\n"); - AssignVSOutputMembers(out, "start", "vs[0]"); - AssignVSOutputMembers(out, "end", "vs[1]"); + AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting); + AssignVSOutputMembers(out, "end", "vs[1]", uid_data->numTexGens, uid_data->pixel_lighting); } else { @@ -166,11 +178,11 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) if (ApiType == API_OPENGL) { out.Write("\tVS_OUTPUT center;\n"); - AssignVSOutputMembers(out, "center", "vs[0]"); + AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting); } else { - out.Write("\tVS_OUTPUT center = o[0];\n"); + out.Write("\tVS_OUTPUT center = o[0];\n", uid_data->numTexGens, uid_data->pixel_lighting); } // Offset from center to upper right vertex @@ -197,7 +209,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) if (ApiType == API_OPENGL) { out.Write("\tVS_OUTPUT f;\n"); - AssignVSOutputMembers(out, "f", "vs[i]"); + AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting); } else { @@ -239,8 +251,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) } out.Write("\t}\n"); - EmitVertex<T>(out, "l", ApiType, true); - EmitVertex<T>(out, "r", ApiType); + EmitVertex<T>(out, uid_data, "l", ApiType, true); + EmitVertex<T>(out, uid_data, "r", ApiType); } else if (primitive_type == PRIMITIVE_POINTS) { @@ -268,19 +280,19 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) } out.Write("\t}\n"); - EmitVertex<T>(out, "ll", ApiType, true); - EmitVertex<T>(out, "lr", ApiType); - EmitVertex<T>(out, "ul", ApiType); - EmitVertex<T>(out, "ur", ApiType); + EmitVertex<T>(out, uid_data, "ll", ApiType, true); + EmitVertex<T>(out, uid_data, "lr", ApiType); + EmitVertex<T>(out, uid_data, "ul", ApiType); + EmitVertex<T>(out, uid_data, "ur", ApiType); } else { - EmitVertex<T>(out, "f", ApiType, true); + EmitVertex<T>(out, uid_data, "f", ApiType, true); } out.Write("\t}\n"); - EndPrimitive<T>(out, ApiType); + EndPrimitive<T>(out, uid_data, ApiType); if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing) out.Write("\t}\n"); @@ -291,7 +303,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) } template <class T> -static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex) +static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* vertex, + API_TYPE ApiType, bool first_vertex) { if (g_ActiveConfig.bWireFrame && first_vertex) out.Write("\tif (i == 0) first = %s;\n", vertex); @@ -299,7 +312,7 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_ if (ApiType == API_OPENGL) { out.Write("\tgl_Position = %s.pos;\n", vertex); - AssignVSOutputMembers(out, "ps", vertex); + AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting); } else { @@ -312,10 +325,10 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_ out.Write("\toutput.Append(ps);\n"); } template <class T> -static void EndPrimitive(T& out, API_TYPE ApiType) +static void EndPrimitive(T& out, geometry_shader_uid_data* uid_data, API_TYPE ApiType) { if (g_ActiveConfig.bWireFrame) - EmitVertex<T>(out, "first", ApiType); + EmitVertex<T>(out, uid_data, "first", ApiType); if (ApiType == API_OPENGL) out.Write("\tEndPrimitive();\n"); |
