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authorScott Mansell <phiren@gmail.com>2016-01-16 22:56:49 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:20 +1200
commit4969415f38e2d29666e550aa94608559a3e001a4 (patch)
treefd369e00f6e49623a4945f41885b801c38f448b4 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent0d996f512b47baa09fa5f61759ac9d11348fccf9 (diff)
Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track antialaising state in their UIDs, which could cause AA bugs on directx.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp53
1 files changed, 33 insertions, 20 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 02744c2889..2179307afd 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -21,6 +21,12 @@ template <class T>
static void EndPrimitive(T& out, API_TYPE ApiType);
template <class T>
+static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* vertex,
+ API_TYPE ApiType, bool first_vertex = false);
+template <class T>
+static void EndPrimitive(T& out, geometry_shader_uid_data* uid_data, API_TYPE ApiType);
+
+template <class T>
static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
{
T out;
@@ -40,6 +46,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (g_ActiveConfig.bWireFrame)
vertex_out++;
+ uid_data->msaa = g_ActiveConfig.iMultisamples > 1;
+ uid_data->ssaa = g_ActiveConfig.iMultisamples > 1 && g_ActiveConfig.bSSAA;
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
if (ApiType == API_OPENGL)
{
@@ -77,7 +85,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
out.Write("struct VS_OUTPUT {\n");
- GenerateVSOutputMembers<T>(out, ApiType, "");
+ GenerateVSOutputMembers<T>(out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting, "");
out.Write("};\n");
if (ApiType == API_OPENGL)
@@ -86,11 +94,15 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true));
+ GenerateVSOutputMembers<T>(
+ out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
+ GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, true));
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
- GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false));
+ GenerateVSOutputMembers<T>(
+ out, ApiType, uid_data->numTexGens, uid_data->pixel_lighting,
+ GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, false, true));
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");
@@ -135,8 +147,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (ApiType == API_OPENGL)
{
out.Write("\tVS_OUTPUT start, end;\n");
- AssignVSOutputMembers(out, "start", "vs[0]");
- AssignVSOutputMembers(out, "end", "vs[1]");
+ AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
+ AssignVSOutputMembers(out, "end", "vs[1]", uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
@@ -166,11 +178,11 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (ApiType == API_OPENGL)
{
out.Write("\tVS_OUTPUT center;\n");
- AssignVSOutputMembers(out, "center", "vs[0]");
+ AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
- out.Write("\tVS_OUTPUT center = o[0];\n");
+ out.Write("\tVS_OUTPUT center = o[0];\n", uid_data->numTexGens, uid_data->pixel_lighting);
}
// Offset from center to upper right vertex
@@ -197,7 +209,7 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
if (ApiType == API_OPENGL)
{
out.Write("\tVS_OUTPUT f;\n");
- AssignVSOutputMembers(out, "f", "vs[i]");
+ AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
@@ -239,8 +251,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
}
out.Write("\t}\n");
- EmitVertex<T>(out, "l", ApiType, true);
- EmitVertex<T>(out, "r", ApiType);
+ EmitVertex<T>(out, uid_data, "l", ApiType, true);
+ EmitVertex<T>(out, uid_data, "r", ApiType);
}
else if (primitive_type == PRIMITIVE_POINTS)
{
@@ -268,19 +280,19 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
}
out.Write("\t}\n");
- EmitVertex<T>(out, "ll", ApiType, true);
- EmitVertex<T>(out, "lr", ApiType);
- EmitVertex<T>(out, "ul", ApiType);
- EmitVertex<T>(out, "ur", ApiType);
+ EmitVertex<T>(out, uid_data, "ll", ApiType, true);
+ EmitVertex<T>(out, uid_data, "lr", ApiType);
+ EmitVertex<T>(out, uid_data, "ul", ApiType);
+ EmitVertex<T>(out, uid_data, "ur", ApiType);
}
else
{
- EmitVertex<T>(out, "f", ApiType, true);
+ EmitVertex<T>(out, uid_data, "f", ApiType, true);
}
out.Write("\t}\n");
- EndPrimitive<T>(out, ApiType);
+ EndPrimitive<T>(out, uid_data, ApiType);
if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("\t}\n");
@@ -291,7 +303,8 @@ static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType)
}
template <class T>
-static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
+static void EmitVertex(T& out, geometry_shader_uid_data* uid_data, const char* vertex,
+ API_TYPE ApiType, bool first_vertex)
{
if (g_ActiveConfig.bWireFrame && first_vertex)
out.Write("\tif (i == 0) first = %s;\n", vertex);
@@ -299,7 +312,7 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_
if (ApiType == API_OPENGL)
{
out.Write("\tgl_Position = %s.pos;\n", vertex);
- AssignVSOutputMembers(out, "ps", vertex);
+ AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
@@ -312,10 +325,10 @@ static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_
out.Write("\toutput.Append(ps);\n");
}
template <class T>
-static void EndPrimitive(T& out, API_TYPE ApiType)
+static void EndPrimitive(T& out, geometry_shader_uid_data* uid_data, API_TYPE ApiType)
{
if (g_ActiveConfig.bWireFrame)
- EmitVertex<T>(out, "first", ApiType);
+ EmitVertex<T>(out, uid_data, "first", ApiType);
if (ApiType == API_OPENGL)
out.Write("\tEndPrimitive();\n");