diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-10-29 14:57:49 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:26:56 +0100 |
| commit | 63b37e29d1c5ea6ecb2342ef9ba01b165aac602e (patch) | |
| tree | 213cbc8867b0e6ce7d104d1e971d1a69f8711974 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | d583720a59e51d75c7772d745fb541a5cf00e2b8 (diff) | |
ShaderGen: Rename "eye" to "layer".
Keeping things generic.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index a6307fe722..f016acd6f4 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -67,19 +67,19 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("centroid in VS_OUTPUT v[];\n"); out.Write("centroid out VS_OUTPUT o;\n"); - out.Write("flat out int eye;\n"); + out.Write("flat out int layer;\n"); out.Write("void main()\n{\n"); if (!g_ActiveConfig.backend_info.bSupportsGSInstancing) - out.Write("\tfor (eye = 0; eye < %d; ++eye) {\n", g_ActiveConfig.bStereo ? 2 : 1); + out.Write("\tfor (layer = 0; layer < %d; ++layer) {\n", g_ActiveConfig.bStereo ? 2 : 1); out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); if (g_ActiveConfig.backend_info.bSupportsGSInstancing) - out.Write("\t\teye = gl_InvocationID;\n"); + out.Write("\t\tlayer = gl_InvocationID;\n"); if (g_ActiveConfig.bStereo) - out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[eye * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 3], v[i].rawpos)); \n"); + out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[layer * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[layer * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[layer * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[layer * 4 + 3], v[i].rawpos)); \n"); out.Write("\t\tgl_Position = o.pos;\n"); - out.Write("\t\tgl_Layer = eye;\n"); + out.Write("\t\tgl_Layer = layer;\n"); out.Write("\t\tEmitVertex();\n"); out.Write("\t}\n"); out.Write("\tEndPrimitive();\n"); |
