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authorJules Blok <jules.blok@gmail.com>2014-10-29 14:51:12 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:26:56 +0100
commitd583720a59e51d75c7772d745fb541a5cf00e2b8 (patch)
treef586c2cc5bd09bbb13dd39de09ee61bf9d1b2ec9 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent176191dc160145827d2dc86033f3af286c70669b (diff)
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 20636cccb8..a6307fe722 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -45,8 +45,11 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
{
// Insert layout parameters
uid_data->stereo = g_ActiveConfig.bStereo;
- out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1);
- out.Write("layout(triangle_strip, max_vertices = 3) out;\n");
+ if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
+ out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1);
+ else
+ out.Write("layout(triangles) in;\n");
+ out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.backend_info.bSupportsGSInstancing ? 3 : 6);
}
out.Write("%s", s_lighting_struct);
@@ -67,9 +70,12 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("flat out int eye;\n");
out.Write("void main()\n{\n");
+ if (!g_ActiveConfig.backend_info.bSupportsGSInstancing)
+ out.Write("\tfor (eye = 0; eye < %d; ++eye) {\n", g_ActiveConfig.bStereo ? 2 : 1);
out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
out.Write("\t\to = v[i];\n");
- out.Write("\t\teye = gl_InvocationID;\n");
+ if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
+ out.Write("\t\teye = gl_InvocationID;\n");
if (g_ActiveConfig.bStereo)
out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[eye * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[eye * 4 + 3], v[i].rawpos)); \n");
out.Write("\t\tgl_Position = o.pos;\n");
@@ -77,6 +83,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("\t\tEmitVertex();\n");
out.Write("\t}\n");
out.Write("\tEndPrimitive();\n");
+ if (!g_ActiveConfig.backend_info.bSupportsGSInstancing)
+ out.Write("\t}\n");
out.Write("}\n");
if (is_writing_shadercode)