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| author | Jules Blok <jules.blok@gmail.com> | 2016-10-31 15:49:16 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-31 15:49:16 +0100 |
| commit | 650181479268fd708fa321549a63f5ea8d60b7c4 (patch) | |
| tree | e981eb6a53588deb47865fd6c441350bb5b2bcb5 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 5102e76a7f3cefa515c2c37143c9d707bc5dbc4d (diff) | |
| parent | 2058a494656c9aac8211eaf9665b36308340d6cc (diff) | |
Merge pull request #4413 from Armada651/readable-driver-details
DriverDetails: Make the bug identifiers humanly readable.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 2c196e10e7..ab2154ef17 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -214,7 +214,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting); if (g_ActiveConfig.backend_info.bSupportsDepthClamp && - DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE)) + DriverDetails::HasBug(DriverDetails::BUG_BROKEN_CLIP_DISTANCE)) { // On certain GPUs we have to consume the clip distance from the vertex shader // or else the other vertex shader outputs will get corrupted. |
