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authorTellowKrinkle <tellowkrinkle@gmail.com>2022-07-23 00:47:04 -0500
committerTellowKrinkle <tellowkrinkle@gmail.com>2022-10-22 20:13:24 -0500
commit68f49df0f8a845eecd1e65c4d75dfbee3bdc989e (patch)
tree95fd1e84279cba083fa8e776ba439b59ad7503a7 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent804e42150e03532e63ecc5a7f6f6eed751a132af (diff)
VideoCommon: Add vertex shader point and line expansion
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 818a22bfa4..04d0062982 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -97,10 +97,8 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig&
else
out.Write("cbuffer GSBlock {{\n");
- out.Write("\tfloat4 " I_STEREOPARAMS ";\n"
- "\tfloat4 " I_LINEPTPARAMS ";\n"
- "\tint4 " I_TEXOFFSET ";\n"
- "}};\n");
+ out.Write("{}", s_geometry_shader_uniforms);
+ out.Write("}};\n");
out.Write("struct VS_OUTPUT {{\n");
GenerateVSOutputMembers(out, api_type, uid_data->numTexGens, host_config, "",