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authorJules Blok <jules.blok@gmail.com>2014-12-21 12:52:14 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-28 23:28:00 +0100
commit7eb353b3bd05d7a24362c58ac61dcc40a04c3deb (patch)
tree6b8292e2646a6c8cab27dd90519116d9fbd20352 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent2c0bee5da9db003a984f0896cb629e0411bdfcde (diff)
VideoCommon: Don't pass structs between shaders, use the interface blocks instead.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp36
1 files changed, 27 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 7e8fa080e2..0a49487bf8 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -84,7 +84,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
uid_data->numTexGens = bpmem.genMode.numtexgens;
uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
- GenerateVSOutputStruct<T>(out, ApiType);
+ out.Write("struct VS_OUTPUT {\n");
+ GenerateVSOutputMembers<T>(out, ApiType);
+ out.Write("};\n");
if (ApiType == API_OPENGL)
{
@@ -92,11 +94,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
- out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
+ GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
- out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out");
+ GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");
@@ -133,8 +135,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
{
if (ApiType == API_OPENGL)
{
- out.Write("\tVS_OUTPUT start = vs[0].o;\n");
- out.Write("\tVS_OUTPUT end = vs[1].o;\n");
+ out.Write("\tVS_OUTPUT start, end;\n");
+ AssignVSOutputMembers(out, "start", "vs[0]");
+ AssignVSOutputMembers(out, "end", "vs[1]");
}
else
{
@@ -163,9 +166,14 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
else if (primitive_type == PRIMITIVE_POINTS)
{
if (ApiType == API_OPENGL)
- out.Write("\tVS_OUTPUT center = vs[0].o;\n");
+ {
+ out.Write("\tVS_OUTPUT center;\n");
+ AssignVSOutputMembers(out, "center", "vs[0]");
+ }
else
+ {
out.Write("\tVS_OUTPUT center = o[0];\n");
+ }
// Offset from center to upper right vertex
// Lerp PointSize/2 from [0,0..VpWidth,VpHeight] to [-1,1..1,-1]
@@ -188,9 +196,14 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
if (ApiType == API_OPENGL)
- out.Write("\tVS_OUTPUT f = vs[i].o;\n");
+ {
+ out.Write("\tVS_OUTPUT f;\n");
+ AssignVSOutputMembers(out, "f", "vs[i]");
+ }
else
+ {
out.Write("\tVS_OUTPUT f = o[i];\n");
+ }
if (g_ActiveConfig.iStereoMode > 0)
{
@@ -289,9 +302,14 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool
out.Write("\tif (i == 0) first = %s;\n", vertex);
if (ApiType == API_OPENGL)
+ {
out.Write("\tgl_Position = %s.pos;\n", vertex);
-
- out.Write("\tps.o = %s;\n", vertex);
+ AssignVSOutputMembers(out, "ps", vertex);
+ }
+ else
+ {
+ out.Write("\tps.o = %s;\n", vertex);
+ }
if (ApiType == API_OPENGL)
out.Write("\tEmitVertex();\n");