diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-21 12:52:14 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-28 23:28:00 +0100 |
| commit | 7eb353b3bd05d7a24362c58ac61dcc40a04c3deb (patch) | |
| tree | 6b8292e2646a6c8cab27dd90519116d9fbd20352 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 2c0bee5da9db003a984f0896cb629e0411bdfcde (diff) | |
VideoCommon: Don't pass structs between shaders, use the interface blocks instead.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 36 |
1 files changed, 27 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 7e8fa080e2..0a49487bf8 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -84,7 +84,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A uid_data->numTexGens = bpmem.genMode.numtexgens; uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; - GenerateVSOutputStruct<T>(out, ApiType); + out.Write("struct VS_OUTPUT {\n"); + GenerateVSOutputMembers<T>(out, ApiType); + out.Write("};\n"); if (ApiType == API_OPENGL) { @@ -92,11 +94,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in"); + GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out"); + GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); @@ -133,8 +135,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A { if (ApiType == API_OPENGL) { - out.Write("\tVS_OUTPUT start = vs[0].o;\n"); - out.Write("\tVS_OUTPUT end = vs[1].o;\n"); + out.Write("\tVS_OUTPUT start, end;\n"); + AssignVSOutputMembers(out, "start", "vs[0]"); + AssignVSOutputMembers(out, "end", "vs[1]"); } else { @@ -163,9 +166,14 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A else if (primitive_type == PRIMITIVE_POINTS) { if (ApiType == API_OPENGL) - out.Write("\tVS_OUTPUT center = vs[0].o;\n"); + { + out.Write("\tVS_OUTPUT center;\n"); + AssignVSOutputMembers(out, "center", "vs[0]"); + } else + { out.Write("\tVS_OUTPUT center = o[0];\n"); + } // Offset from center to upper right vertex // Lerp PointSize/2 from [0,0..VpWidth,VpHeight] to [-1,1..1,-1] @@ -188,9 +196,14 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in); if (ApiType == API_OPENGL) - out.Write("\tVS_OUTPUT f = vs[i].o;\n"); + { + out.Write("\tVS_OUTPUT f;\n"); + AssignVSOutputMembers(out, "f", "vs[i]"); + } else + { out.Write("\tVS_OUTPUT f = o[i];\n"); + } if (g_ActiveConfig.iStereoMode > 0) { @@ -289,9 +302,14 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool out.Write("\tif (i == 0) first = %s;\n", vertex); if (ApiType == API_OPENGL) + { out.Write("\tgl_Position = %s.pos;\n", vertex); - - out.Write("\tps.o = %s;\n", vertex); + AssignVSOutputMembers(out, "ps", vertex); + } + else + { + out.Write("\tps.o = %s;\n", vertex); + } if (ApiType == API_OPENGL) out.Write("\tEmitVertex();\n"); |
