summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2014-12-21 12:52:14 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-28 23:28:00 +0100
commit7eb353b3bd05d7a24362c58ac61dcc40a04c3deb (patch)
tree6b8292e2646a6c8cab27dd90519116d9fbd20352 /Source/Core/VideoCommon
parent2c0bee5da9db003a984f0896cb629e0411bdfcde (diff)
VideoCommon: Don't pass structs between shaders, use the interface blocks instead.
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp36
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp29
-rw-r--r--Source/Core/VideoCommon/ShaderGenCommon.h40
-rw-r--r--Source/Core/VideoCommon/VertexShaderGen.cpp10
4 files changed, 73 insertions, 42 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 7e8fa080e2..0a49487bf8 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -84,7 +84,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
uid_data->numTexGens = bpmem.genMode.numtexgens;
uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
- GenerateVSOutputStruct<T>(out, ApiType);
+ out.Write("struct VS_OUTPUT {\n");
+ GenerateVSOutputMembers<T>(out, ApiType);
+ out.Write("};\n");
if (ApiType == API_OPENGL)
{
@@ -92,11 +94,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("#define InstanceID gl_InvocationID\n");
out.Write("in VertexData {\n");
- out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
+ GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
out.Write("} vs[%d];\n", vertex_in);
out.Write("out VertexData {\n");
- out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out");
+ GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");
@@ -133,8 +135,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
{
if (ApiType == API_OPENGL)
{
- out.Write("\tVS_OUTPUT start = vs[0].o;\n");
- out.Write("\tVS_OUTPUT end = vs[1].o;\n");
+ out.Write("\tVS_OUTPUT start, end;\n");
+ AssignVSOutputMembers(out, "start", "vs[0]");
+ AssignVSOutputMembers(out, "end", "vs[1]");
}
else
{
@@ -163,9 +166,14 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
else if (primitive_type == PRIMITIVE_POINTS)
{
if (ApiType == API_OPENGL)
- out.Write("\tVS_OUTPUT center = vs[0].o;\n");
+ {
+ out.Write("\tVS_OUTPUT center;\n");
+ AssignVSOutputMembers(out, "center", "vs[0]");
+ }
else
+ {
out.Write("\tVS_OUTPUT center = o[0];\n");
+ }
// Offset from center to upper right vertex
// Lerp PointSize/2 from [0,0..VpWidth,VpHeight] to [-1,1..1,-1]
@@ -188,9 +196,14 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
if (ApiType == API_OPENGL)
- out.Write("\tVS_OUTPUT f = vs[i].o;\n");
+ {
+ out.Write("\tVS_OUTPUT f;\n");
+ AssignVSOutputMembers(out, "f", "vs[i]");
+ }
else
+ {
out.Write("\tVS_OUTPUT f = o[i];\n");
+ }
if (g_ActiveConfig.iStereoMode > 0)
{
@@ -289,9 +302,14 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool
out.Write("\tif (i == 0) first = %s;\n", vertex);
if (ApiType == API_OPENGL)
+ {
out.Write("\tgl_Position = %s.pos;\n", vertex);
-
- out.Write("\tps.o = %s;\n", vertex);
+ AssignVSOutputMembers(out, "ps", vertex);
+ }
+ else
+ {
+ out.Write("\tps.o = %s;\n", vertex);
+ }
if (ApiType == API_OPENGL)
out.Write("\tEmitVertex();\n");
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index e2c0168d13..f7b63bfb30 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -264,7 +264,9 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
}
}
- GenerateVSOutputStruct<T>(out, ApiType);
+ out.Write("struct VS_OUTPUT {\n");
+ GenerateVSOutputMembers<T>(out, ApiType);
+ out.Write("};\n");
const bool forced_early_z = g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED);
const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && bpmem.UseLateDepthTest()) || (!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !forced_early_z);
@@ -320,7 +322,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("in VertexData {\n");
- out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
+ GenerateVSOutputMembers<T>(out, ApiType, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid in");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");
@@ -348,23 +350,16 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
- // compute window position if needed because binding semantic WPOS is not widely supported
- // Let's set up attributes
for (unsigned int i = 0; i < numTexgen; ++i)
- {
- out.Write("\tfloat3 uv%d = o.tex%d;\n", i, i);
- }
- out.Write("\tfloat4 clipPos = o.clipPos;\n");
- if (g_ActiveConfig.bEnablePixelLighting)
- {
- out.Write("\tfloat4 Normal = o.Normal;\n");
- }
+ out.Write("\tfloat3 uv%d = tex%d;\n", i, i);
+ }
+ else
+ {
+ // On Mali, global variables must be initialized as constants.
+ // This is why we initialize these variables locally instead.
+ out.Write("\tfloat4 colors_0 = colors_02;\n");
+ out.Write("\tfloat4 colors_1 = colors_12;\n");
}
-
- // On Mali, global variables must be initialized as constants.
- // This is why we initialize these variables locally instead.
- out.Write("\tfloat4 colors_0 = %s;\n", g_ActiveConfig.backend_info.bSupportsGeometryShaders ? "o.colors_0" : "colors_02");
- out.Write("\tfloat4 colors_1 = %s;\n", g_ActiveConfig.backend_info.bSupportsGeometryShaders ? "o.colors_1" : "colors_12");
out.Write("\tfloat4 rawpos = gl_FragCoord;\n");
}
diff --git a/Source/Core/VideoCommon/ShaderGenCommon.h b/Source/Core/VideoCommon/ShaderGenCommon.h
index 444abad82c..505ef2f116 100644
--- a/Source/Core/VideoCommon/ShaderGenCommon.h
+++ b/Source/Core/VideoCommon/ShaderGenCommon.h
@@ -221,9 +221,13 @@ private:
};
template<class T>
-static void DefineOutputStructMember(T& object, API_TYPE api_type, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
+static void DefineOutputMember(T& object, API_TYPE api_type, const char* qualifier, const char* type, const char* name, int var_index, const char* semantic = "", int semantic_index = -1)
{
- object.Write(" %s %s", type, name);
+ if (qualifier != nullptr)
+ object.Write("\t%s %s %s", qualifier, type, name);
+ else
+ object.Write("\t%s %s", type, name);
+
if (var_index != -1)
object.Write("%d", var_index);
@@ -239,23 +243,35 @@ static void DefineOutputStructMember(T& object, API_TYPE api_type, const char* t
}
template<class T>
-static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
+static inline void GenerateVSOutputMembers(T& object, API_TYPE api_type, const char* qualifier = nullptr)
{
- object.Write("struct VS_OUTPUT {\n");
-
- DefineOutputStructMember(object, api_type, "float4", "pos", -1, "POSITION");
- DefineOutputStructMember(object, api_type, "float4", "colors_", 0, "COLOR", 0);
- DefineOutputStructMember(object, api_type, "float4", "colors_", 1, "COLOR", 1);
+ DefineOutputMember(object, api_type, qualifier, "float4", "pos", -1, "POSITION");
+ DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 0, "COLOR", 0);
+ DefineOutputMember(object, api_type, qualifier, "float4", "colors_", 1, "COLOR", 1);
for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
- DefineOutputStructMember(object, api_type, "float3", "tex", i, "TEXCOORD", i);
+ DefineOutputMember(object, api_type, qualifier, "float3", "tex", i, "TEXCOORD", i);
- DefineOutputStructMember(object, api_type, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
+ DefineOutputMember(object, api_type, qualifier, "float4", "clipPos", -1, "TEXCOORD", xfmem.numTexGen.numTexGens);
if (g_ActiveConfig.bEnablePixelLighting)
- DefineOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
+ DefineOutputMember(object, api_type, qualifier, "float4", "Normal", -1, "TEXCOORD", xfmem.numTexGen.numTexGens + 1);
+}
+
+template<class T>
+static inline void AssignVSOutputMembers(T& object, const char* a, const char* b)
+{
+ object.Write("\t%s.pos = %s.pos;\n", a, b);
+ object.Write("\t%s.colors_0 = %s.colors_0;\n", a, b);
+ object.Write("\t%s.colors_1 = %s.colors_1;\n", a, b);
+
+ for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i)
+ object.Write("\t%s.tex%d = %s.tex%d;\n", a, i, b, i);
- object.Write("};\n");
+ object.Write("\t%s.clipPos = %s.clipPos;\n", a, b);
+
+ if (g_ActiveConfig.bEnablePixelLighting)
+ object.Write("\t%s.Normal = %s.Normal;\n", a, b);
}
// Constant variable names
diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp
index 10ebc89f86..b48d1a1738 100644
--- a/Source/Core/VideoCommon/VertexShaderGen.cpp
+++ b/Source/Core/VideoCommon/VertexShaderGen.cpp
@@ -42,7 +42,9 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
out.Write(s_shader_uniforms);
out.Write("};\n");
- GenerateVSOutputStruct<T>(out, api_type);
+ out.Write("struct VS_OUTPUT {\n");
+ GenerateVSOutputMembers<T>(out, api_type);
+ out.Write("};\n");
uid_data->numTexGens = xfmem.numTexGen.numTexGens;
uid_data->components = components;
@@ -74,9 +76,9 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
- out.Write("out VertexData {\n"
- "\tcentroid %s VS_OUTPUT o;\n"
- "};\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "out");
+ out.Write("out VertexData {\n");
+ GenerateVSOutputMembers<T>(out, api_type, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "centroid" : "centroid out");
+ out.Write("} o;\n");
}
else
{